<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:soundon="http://soundon.fm/spec/podcast-1.0"><channel><title><![CDATA[社遊記 SGD]]></title><description><![CDATA[社會化遊戲日記
Socialized Gaming Diary

《社遊記》是一個探索社會化經驗的節目，透過討論廣義的、體驗設計中的新聞、趣事、和思維模式，讓聽眾從中獲得啟發，發掘自己最真實的社會化體驗。在每一集節目中，我們會以多種不同的角度切入體驗設計，從最新的研究、時尚、新聞、話題人物、美感設計、文創，到網路故事等等，為你呈現一個多元、豐富的社會化體驗世界。

我們的節目主持人和嘉賓都是來自不同領域的專業人士，他們擁有豐富的社會化經驗和獨特的觀點，將帶領聽眾深入探索社會化經驗的本質，探討如何通過設計實現更好的社會化體驗。每一集節目中，我們將從不同的主題出發，探討如何通過設計創造更加舒適、愉悅和有意義的社會化體驗。

如果你對設計、社會學、心理學和創意產業感興趣，那麼《社遊記》一定是你不可錯過的節目！讓我們一起走進社會化體驗的世界，發現其中的美好和意義。

"SGD" is a program that explores the experience of socialization. Through discussing a broad range of news, interesting stories, and thought patterns in experience design, listeners will be inspired to discover their most authentic social experiences. In each episode, we approach experience design from various perspectives, including the latest research, fashion, news, prominent figures, aesthetic design, cultural and creative industries, and internet stories. We present a diverse and rich world of social experiences.

Our program hosts and guests are professionals from different fields, possessing rich social experiences and unique perspectives. They will lead listeners to delve into the essence of social experiences and explore how to achieve better social experiences through design. In each episode, we start from different themes and explore how to create more comfortable, enjoyable, and meaningful social experiences through design.

If you are interested in design, sociology, psychology, and creative industries, then "SGD" is a must-listen program! Let's step into the world of social experiences together and discover the beauty and meaning within.


More: https://linktr.ee/sgd_go



--
Hosting provided by <a href="https://www.soundon.fm/" target="_blank">SoundOn</a>]]></description><link>https://linktr.ee/sgd_go</link><image><url>https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg</url><title>社遊記 SGD</title><link>https://linktr.ee/sgd_go</link></image><generator>SoundOn</generator><lastBuildDate>Mon, 15 Dec 2025 08:17:04 GMT</lastBuildDate><atom:link href="https://feeds.soundon.fm/podcasts/3f51ed94-ee43-443d-8649-504dd97aa1fc.xml" rel="self" type="application/rss+xml"/><copyright><![CDATA[©社遊記]]></copyright><language><![CDATA[zh]]></language><category><![CDATA[Arts]]></category><category><![CDATA[Design]]></category><category><![CDATA[Fashion & Beauty]]></category><category><![CDATA[Performing Arts]]></category><category><![CDATA[Visual Arts]]></category><category><![CDATA[Education]]></category><category><![CDATA[Courses]]></category><category><![CDATA[How To]]></category><category><![CDATA[Language Learning]]></category><category><![CDATA[Self-Improvement]]></category><category><![CDATA[Religion & Spirituality]]></category><category><![CDATA[Spirituality]]></category><category><![CDATA[Technology]]></category><category><![CDATA[Business]]></category><category><![CDATA[Entrepreneurship]]></category><category><![CDATA[Investing]]></category><category><![CDATA[Management]]></category><category><![CDATA[Marketing]]></category><category><![CDATA[Society & Culture]]></category><category><![CDATA[Personal Journals]]></category><category><![CDATA[Philosophy]]></category><category><![CDATA[Places & Travel]]></category><category><![CDATA[Relationships]]></category><category><![CDATA[Fiction]]></category><category><![CDATA[News]]></category><category><![CDATA[Business News]]></category><category><![CDATA[Daily News]]></category><category><![CDATA[Entertainment News]]></category><category><![CDATA[News Commentary]]></category><category><![CDATA[Tech News]]></category><category><![CDATA[Leisure]]></category><category><![CDATA[Animation & Manga]]></category><category><![CDATA[Games]]></category><category><![CDATA[Hobbies]]></category><category><![CDATA[Video Games]]></category><category><![CDATA[Health & Fitness]]></category><category><![CDATA[Mental Health]]></category><category><![CDATA[Science]]></category><category><![CDATA[Life Sciences]]></category><category><![CDATA[Physics]]></category><category><![CDATA[Social Sciences]]></category><category><![CDATA[Sports]]></category><soundon:id>3f51ed94-ee43-443d-8649-504dd97aa1fc</soundon:id><soundon:searchId>3f51ed94-ee43-443d-8649-504dd97aa1fc</soundon:searchId><soundon:deleted>no</soundon:deleted><soundon:createdAt>2022-11-02T14:47:28.825Z</soundon:createdAt><soundon:updatedAt>2025-12-15T08:17:03.997Z</soundon:updatedAt><soundon:enableProductPage>false</soundon:enableProductPage><soundon:enableSubscription>false</soundon:enableSubscription><soundon:youtubeUrl><![CDATA[https://www.youtube.com/channel/UC0zN0WHRZRURyaIQcFVo2yw]]></soundon:youtubeUrl><soundon:instagramUrl><![CDATA[https://www.instagram.com/sgd_go]]></soundon:instagramUrl><soundon:mediumUrl><![CDATA[https://sgd-go.medium.com/]]></soundon:mediumUrl><itunes:type>Episodic</itunes:type><itunes:complete>no</itunes:complete><itunes:block>no</itunes:block><itunes:author><![CDATA[SY]]></itunes:author><itunes:summary><![CDATA[社會化遊戲日記
Socialized Gaming Diary

《社遊記》是一個探索社會化經驗的節目，透過討論廣義的、體驗設計中的新聞、趣事、和思維模式，讓聽眾從中獲得啟發，發掘自己最真實的社會化體驗。在每一集節目中，我們會以多種不同的角度切入體驗設計，從最新的研究、時尚、新聞、話題人物、美感設計、文創，到網路故事等等，為你呈現一個多元、豐富的社會化體驗世界。

我們的節目主持人和嘉賓都是來自不同領域的專業人士，他們擁有豐富的社會化經驗和獨特的觀點，將帶領聽眾深入探索社會化經驗的本質，探討如何通過設計實現更好的社會化體驗。每一集節目中，我們將從不同的主題出發，探討如何通過設計創造更加舒適、愉悅和有意義的社會化體驗。

如果你對設計、社會學、心理學和創意產業感興趣，那麼《社遊記》一定是你不可錯過的節目！讓我們一起走進社會化體驗的世界，發現其中的美好和意義。

"SGD" is a program that explores the experience of socialization. Through discussing a broad range of news, interesting stories, and thought patterns in experience design, listeners will be inspired to discover their most authentic social experiences. In each episode, we approach experience design from various perspectives, including the latest research, fashion, news, prominent figures, aesthetic design, cultural and creative industries, and internet stories. We present a diverse and rich world of social experiences.

Our program hosts and guests are professionals from different fields, possessing rich social experiences and unique perspectives. They will lead listeners to delve into the essence of social experiences and explore how to achieve better social experiences through design. In each episode, we start from different themes and explore how to create more comfortable, enjoyable, and meaningful social experiences through design.

If you are interested in design, sociology, psychology, and creative industries, then "SGD" is a must-listen program! Let's step into the world of social experiences together and discover the beauty and meaning within.


More: https://linktr.ee/sgd_go



--
Hosting provided by <a href="https://www.soundon.fm/" target="_blank">SoundOn</a>]]></itunes:summary><itunes:owner><itunes:name><![CDATA[SY]]></itunes:name><itunes:email><![CDATA[gh7y8u9i0o@gmail.com]]></itunes:email></itunes:owner><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/><itunes:explicit>no</itunes:explicit><itunes:subtitle><![CDATA[討論廣義的、體驗設計中的新聞、趣事、和思維模式；從中發想個人最真實的社會化經驗。Discussing the experience of socialization as a game in the real world.]]></itunes:subtitle><itunes:category text="Society &amp; Culture"/><item><title><![CDATA[#16 山道猴子的一生：虛榮、自尊與迷失初衷 - 社遊記 (The Life of the Mountain Road Monkey: Vanity, Self-Esteem, and Losing One's Way - SGD)]]></title><description><![CDATA[Podcast: 聊聊《山道猴子的一生》 
By: SY 
  
  
一部名為《山道猴子的一生》的臺灣影片，反映了社交媒體、虛榮心和自尊心如何影響一個人的選擇和行為。觀眾可以看到，人生就像一條山道，需要克服自我懷疑，追求真正的價值，跳出社交壓力，並保持初衷。影片的多樣性、隱含的主題和情感共鳴使其成為一個引人深思的故事，提供了許多有價值的教訓和啟示。 
  
A Taiwanese film titled "The Life of the Mountain Road Monkey" reflects how social media, vanity, and self-esteem can influence a person's choices and behavior. Audiences can see that life is like a mountain road, requiring the overcoming of self-doubt, the pursuit of true values, breaking free from social pressures, and staying true to one's original intentions. The film's diversity, implicit themes, and emotional resonance make it a thought-provoking story, offering valuable lessons and insights. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/37a34093-819e-4885-8258-6afa38d6c2f9</link><guid isPermaLink="false">37a34093-819e-4885-8258-6afa38d6c2f9</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Mon, 04 Sep 2023 04:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/37a34093-819e-4885-8258-6afa38d6c2f9/rssFileVip.mp3?timestamp=1693804391156" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 聊聊《山道猴子的一生》 
<br />By: SY 
<br />  
<br />  
<br />一部名為《山道猴子的一生》的臺灣影片，反映了社交媒體、虛榮心和自尊心如何影響一個人的選擇和行為。觀眾可以看到，人生就像一條山道，需要克服自我懷疑，追求真正的價值，跳出社交壓力，並保持初衷。影片的多樣性、隱含的主題和情感共鳴使其成為一個引人深思的故事，提供了許多有價值的教訓和啟示。 
<br />  
<br />A Taiwanese film titled "The Life of the Mountain Road Monkey" reflects how social media, vanity, and self-esteem can influence a person's choices and behavior. Audiences can see that life is like a mountain road, requiring the overcoming of self-doubt, the pursuit of true values, breaking free from social pressures, and staying true to one's original intentions. The film's diversity, implicit themes, and emotional resonance make it a thought-provoking story, offering valuable lessons and insights. 
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>37a34093-819e-4885-8258-6afa38d6c2f9</soundon:id><soundon:createdAt>2023-09-04T04:03:52.067Z</soundon:createdAt><soundon:updatedAt>2023-09-04T05:13:11.156Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 聊聊《山道猴子的一生》 
By: SY 
  
  
一部名為《山道猴子的一生》的臺灣影片，反映了社交媒體、虛榮心和自尊心如何影響一個人的選擇和行為。觀眾可以看到，人生就像一條山道，需要克服自我懷疑，追求真正的價值，跳出社交壓力，並保持初衷。影片的多樣性、隱含的主題和情感共鳴使其成為一個引人深思的故事，提供了許多有價值的教訓和啟示。 
  
A Taiwanese film titled "The Life of the Mountain Road Monkey" reflects how social media, vanity, and self-esteem can influence a person's choices and behavior. Audiences can see that life is like a mountain road, requiring the overcoming of self-doubt, the pursuit of true values, breaking free from social pressures, and staying true to one's original intentions. The film's diversity, implicit themes, and emotional resonance make it a thought-provoking story, offering valuable lessons and insights. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>735</itunes:duration><itunes:subtitle><![CDATA[#16 山道猴子的一生：虛榮、自尊與迷失初衷 - 社遊記 (The Life of the Mountain Road Monkey: Vanity, Self-Esteem, and Losing One's Way - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>16</itunes:episode><itunes:keywords><![CDATA[山道猴子的一生,臺灣山路悲喜劇,社交媒體虛榮,賽車改裝,花言巧語,自尊心,網紅追求,內在價值,社交壓力,初衷,自我懷疑,真正的價值,情感共鳴,想像力,山路挑戰,勇氣和毅力,專精的領域,資本社會,延伸和多樣性,自我價值,身份認同,自我認知,文化認同,性別認同,專業認同,自尊感,自我意識,認同危機,認同探尋,自我接受,The Life of the Mountain Road Monkey,Taiwanese Tragicomedy on Mountain Roads,Social Media Vanity,Car Modification,Sweet Talk,Self-Esteem,Pursuit of Internet Fame,Intrinsic Values,Social Pressure,Original Intentions,Self-Doubt,True Value,Emotional Resonance,Imagination,Mountain Road Challenges,Courage and Perseverance,Specialized Fields,Capitalist Society,Extension and Diversity,Self-Worth,Identity,Self-Awareness,Cultural Identity,Gender Identity,Professional Identity,Self-Consciousness,Identity Crisis,Identity Exploration,Self-Acceptance,design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#15 競技之路：MMA 與電子格鬥的微妙聯繫 - 社遊記 (Unifying Force: Exploring the Connection Between MMA and Virtual Combat - SGD)]]></title><description><![CDATA[Podcast: 聊聊 MMA 綜合格鬥 
By: SY 
  
綜合格鬥 MMA (Mixed Material Arts) 是一項充滿魅力的運動，作為一種結合多種武術的競賽，強調個人技巧和策略，並與電子格鬥遊戲作為電子競技的始祖之一建立了有趣的聯繫。選手來自不同背景，但都能在比賽中展現個人特點；這項運動突破了傳統武術的界限，注重對手的研究和適時的戰術調整；此外，場地和距離的掌握對於勝利至關重要；體力和血量管理同樣是成功的關鍵。這種多元性讓 MMA 成為受歡迎的運動，無論在實際比賽場中還是虛擬遊戲中，MMA 的精神都在吸引著愛好者，成為一種策略性豐富、立志且觀賞性佳的競技領域。 
  
Mixed Martial Arts (MMA) is a captivating sport that combines various martial arts disciplines into a competitive arena. It emphasizes individual skills and strategies, and establishes an intriguing connection with electronic fighting games as one of the pioneers in the realm of esports. Athletes from diverse backgrounds are able to showcase their unique traits in competition. This sport transcends the boundaries of traditional martial arts, focusing on studying opponents and making timely tactical adjustments. Additionally, mastery of the arena and distance is crucial for victory, while managing stamina and health are equally key to success. This diversity has made MMA a popular sport, captivating enthusiasts both in actual competition settings and virtual gaming environments. The spirit of MMA attracts aficionados, making it a strategically rich, aspirational, and highly entertaining field of competition. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
  
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/daf3adc2-6363-42ce-b79a-7411637e9cf7</link><guid isPermaLink="false">daf3adc2-6363-42ce-b79a-7411637e9cf7</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Wed, 16 Aug 2023 04:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/daf3adc2-6363-42ce-b79a-7411637e9cf7/rssFileVip.mp3?timestamp=1692159740985" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 聊聊 MMA 綜合格鬥 
<br />By: SY 
<br />  
<br />綜合格鬥 MMA (Mixed Material Arts) 是一項充滿魅力的運動，作為一種結合多種武術的競賽，強調個人技巧和策略，並與電子格鬥遊戲作為電子競技的始祖之一建立了有趣的聯繫。選手來自不同背景，但都能在比賽中展現個人特點；這項運動突破了傳統武術的界限，注重對手的研究和適時的戰術調整；此外，場地和距離的掌握對於勝利至關重要；體力和血量管理同樣是成功的關鍵。這種多元性讓 MMA 成為受歡迎的運動，無論在實際比賽場中還是虛擬遊戲中，MMA 的精神都在吸引著愛好者，成為一種策略性豐富、立志且觀賞性佳的競技領域。 
<br />  
<br />Mixed Martial Arts (MMA) is a captivating sport that combines various martial arts disciplines into a competitive arena. It emphasizes individual skills and strategies, and establishes an intriguing connection with electronic fighting games as one of the pioneers in the realm of esports. Athletes from diverse backgrounds are able to showcase their unique traits in competition. This sport transcends the boundaries of traditional martial arts, focusing on studying opponents and making timely tactical adjustments. Additionally, mastery of the arena and distance is crucial for victory, while managing stamina and health are equally key to success. This diversity has made MMA a popular sport, captivating enthusiasts both in actual competition settings and virtual gaming environments. The spirit of MMA attracts aficionados, making it a strategically rich, aspirational, and highly entertaining field of competition. 
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />  
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>daf3adc2-6363-42ce-b79a-7411637e9cf7</soundon:id><soundon:createdAt>2023-08-16T02:50:31.077Z</soundon:createdAt><soundon:updatedAt>2023-08-16T04:22:20.985Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 聊聊 MMA 綜合格鬥 
By: SY 
  
綜合格鬥 MMA (Mixed Material Arts) 是一項充滿魅力的運動，作為一種結合多種武術的競賽，強調個人技巧和策略，並與電子格鬥遊戲作為電子競技的始祖之一建立了有趣的聯繫。選手來自不同背景，但都能在比賽中展現個人特點；這項運動突破了傳統武術的界限，注重對手的研究和適時的戰術調整；此外，場地和距離的掌握對於勝利至關重要；體力和血量管理同樣是成功的關鍵。這種多元性讓 MMA 成為受歡迎的運動，無論在實際比賽場中還是虛擬遊戲中，MMA 的精神都在吸引著愛好者，成為一種策略性豐富、立志且觀賞性佳的競技領域。 
  
Mixed Martial Arts (MMA) is a captivating sport that combines various martial arts disciplines into a competitive arena. It emphasizes individual skills and strategies, and establishes an intriguing connection with electronic fighting games as one of the pioneers in the realm of esports. Athletes from diverse backgrounds are able to showcase their unique traits in competition. This sport transcends the boundaries of traditional martial arts, focusing on studying opponents and making timely tactical adjustments. Additionally, mastery of the arena and distance is crucial for victory, while managing stamina and health are equally key to success. This diversity has made MMA a popular sport, captivating enthusiasts both in actual competition settings and virtual gaming environments. The spirit of MMA attracts aficionados, making it a strategically rich, aspirational, and highly entertaining field of competition. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
  
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>777</itunes:duration><itunes:subtitle><![CDATA[#15 競技之路：MMA 與電子格鬥的微妙聯繫 - 社遊記 (Unifying Force: Exploring the Connection Between MMA and Virtual Combat - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>15</itunes:episode><itunes:keywords><![CDATA[綜合格鬥,MMA,武術,流派,運動,競技,策略性,格鬥,體能,訓練,技巧,策略,選手,研究,場地,掌握,距離感,血量,管理,戰術,調整,個人特點,鐵籠,賽事,體力,消耗,格鬥遊戲,電子競技,身體素質,動作技巧,技能研究,擒抱,壓制,武學流派,拳擊技巧,踢擊技巧,地面摔角,混合格鬥,投擲技巧,關節技,速度控制,防守策略,攻擊策略,數值管理,套路研究,身體調整,跳躍攻擊,超必殺技,反擊戰術,格鬥技巧,對戰平衡,選手分析,連擊組合,衛冕冠軍,翻滾閃避,障礙物利用,攻守轉換,招式組合,反制策略,訓練計劃,資源管理,體能優化,快速連擊,血條顯示,電競競技,競技專注,格鬥文化,比賽戰術,擊倒判定,攻守平衡,design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast,Mixed Martial Arts,martial arts,disciplines,sport,competition,strategic,combat,physical fitness,training,skills,strategy,athletes,research,arena,mastery,distance control,health points,management,tactics,adjustments,individual traits,octagon,tournaments,stamina,depletion,fighting games,esports,physical prowess,techniques,skill research,grappling,suppression,martial arts styles,boxing techniques,kicking techniques,ground wrestling,hybrid fighting,throwing techniques,joint locks,speed control,defensive strategies,offensive strategies,resource management,pattern study,body adjustments,jumping attacks,ultimate moves,counterattack tactics,combat skills,balance in matches,player analysis,combo sequences,defending champion,rolling evasions,obstacle utilization,attack-defense transitions,move combinations,counter strategies,training plans,stamina optimization,rapid combos,health bar display,esports competition,competitive focus,fighting culture,match tactics,knockdown determination,balance of offense and defense.]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#14 體驗式藝術：秩序的迷霧 - 社遊記 (Experiential Art: The Fog of Order - SGD)]]></title><description><![CDATA[Podcast: 聊聊體驗式藝術 
By: SY 
  
體驗式藝術，這種藝術形式讓觀賞者在創作者安排的空間中遨遊，感受流動的美感，與時間和空間交融。藝術家透過表演或多媒體等手法創造出一個特殊的藝術空間，觀賞者可能會因創作者的安排或互動而產生不同的體驗。 
  
當觀賞一個當代藝術表演時，如果對表演感到無聊且看不懂，這種尷尬的感覺迫使人思考關於觀賞體驗和創作者觀點的問題。體驗式藝術打破創作者和觀賞者之間的界線，並強調觀賞者在體驗中的主體性和交互性。在數位時代，觀賞者對於藝術創作背後的秩序和結構越來越清晰，影響著表演形式和觀賞體驗。我們認為：體驗藝術的精髓，包括創作者和觀賞者共同參與建構藝術空間，並體驗尷尬與反思所帶來的獨特體驗。 
  
Experiential art is a form of art that allows viewers to roam within the space arranged by the creator, experiencing a sense of flowing beauty and blending with time and space. Artists use performance or multimedia techniques to create a unique artistic space, and viewers may have different experiences based on the arrangement or interaction by the creator. 
  
When watching a contemporary art performance, if one feels bored and unable to comprehend the performance, this awkward feeling forces one to contemplate questions about the experience of viewing and the perspective of the creator. Experiential art breaks the boundaries between the creator and the audience, emphasizing the subjectivity and interactivity of the viewers in the experience. In the digital age, viewers have a clearer understanding of the order and structure behind art creation, which influences the forms of performance and the viewing experience. We believe that the essence of experiential art lies in the collective participation of the creator and the audience in constructing the artistic space and experiencing the unique feelings brought about by awkwardness and reflection. 
  
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
  
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/3ae43089-91a2-414a-b10c-50f5283677e7</link><guid isPermaLink="false">3ae43089-91a2-414a-b10c-50f5283677e7</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Fri, 04 Aug 2023 04:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/3ae43089-91a2-414a-b10c-50f5283677e7/rssFileVip.mp3?timestamp=1691130229027" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 聊聊體驗式藝術 
<br />By: SY 
<br />  
<br />體驗式藝術，這種藝術形式讓觀賞者在創作者安排的空間中遨遊，感受流動的美感，與時間和空間交融。藝術家透過表演或多媒體等手法創造出一個特殊的藝術空間，觀賞者可能會因創作者的安排或互動而產生不同的體驗。 
<br />  
<br />當觀賞一個當代藝術表演時，如果對表演感到無聊且看不懂，這種尷尬的感覺迫使人思考關於觀賞體驗和創作者觀點的問題。體驗式藝術打破創作者和觀賞者之間的界線，並強調觀賞者在體驗中的主體性和交互性。在數位時代，觀賞者對於藝術創作背後的秩序和結構越來越清晰，影響著表演形式和觀賞體驗。我們認為：體驗藝術的精髓，包括創作者和觀賞者共同參與建構藝術空間，並體驗尷尬與反思所帶來的獨特體驗。 
<br />  
<br />Experiential art is a form of art that allows viewers to roam within the space arranged by the creator, experiencing a sense of flowing beauty and blending with time and space. Artists use performance or multimedia techniques to create a unique artistic space, and viewers may have different experiences based on the arrangement or interaction by the creator. 
<br />  
<br />When watching a contemporary art performance, if one feels bored and unable to comprehend the performance, this awkward feeling forces one to contemplate questions about the experience of viewing and the perspective of the creator. Experiential art breaks the boundaries between the creator and the audience, emphasizing the subjectivity and interactivity of the viewers in the experience. In the digital age, viewers have a clearer understanding of the order and structure behind art creation, which influences the forms of performance and the viewing experience. We believe that the essence of experiential art lies in the collective participation of the creator and the audience in constructing the artistic space and experiencing the unique feelings brought about by awkwardness and reflection. 
<br />  
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />  
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>3ae43089-91a2-414a-b10c-50f5283677e7</soundon:id><soundon:createdAt>2023-08-04T02:20:01.523Z</soundon:createdAt><soundon:updatedAt>2023-08-04T06:23:49.027Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 聊聊體驗式藝術 
By: SY 
  
體驗式藝術，這種藝術形式讓觀賞者在創作者安排的空間中遨遊，感受流動的美感，與時間和空間交融。藝術家透過表演或多媒體等手法創造出一個特殊的藝術空間，觀賞者可能會因創作者的安排或互動而產生不同的體驗。 
  
當觀賞一個當代藝術表演時，如果對表演感到無聊且看不懂，這種尷尬的感覺迫使人思考關於觀賞體驗和創作者觀點的問題。體驗式藝術打破創作者和觀賞者之間的界線，並強調觀賞者在體驗中的主體性和交互性。在數位時代，觀賞者對於藝術創作背後的秩序和結構越來越清晰，影響著表演形式和觀賞體驗。我們認為：體驗藝術的精髓，包括創作者和觀賞者共同參與建構藝術空間，並體驗尷尬與反思所帶來的獨特體驗。 
  
Experiential art is a form of art that allows viewers to roam within the space arranged by the creator, experiencing a sense of flowing beauty and blending with time and space. Artists use performance or multimedia techniques to create a unique artistic space, and viewers may have different experiences based on the arrangement or interaction by the creator. 
  
When watching a contemporary art performance, if one feels bored and unable to comprehend the performance, this awkward feeling forces one to contemplate questions about the experience of viewing and the perspective of the creator. Experiential art breaks the boundaries between the creator and the audience, emphasizing the subjectivity and interactivity of the viewers in the experience. In the digital age, viewers have a clearer understanding of the order and structure behind art creation, which influences the forms of performance and the viewing experience. We believe that the essence of experiential art lies in the collective participation of the creator and the audience in constructing the artistic space and experiencing the unique feelings brought about by awkwardness and reflection. 
  
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
  
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>763</itunes:duration><itunes:subtitle><![CDATA[#14 體驗式藝術：秩序的迷霧 - 社遊記 (Experiential Art: The Fog of Order - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>14</itunes:episode><itunes:keywords><![CDATA[藝術,觀賞者,創作者,體驗式藝術,空間,時間,創作,界線模糊,肚子上塗紅色印泥,紙拓印,陶笛吹奏,尷尬,認知,數位時代,打破觀賞界線,文化基礎建設,主體性,交互影響,思考,藝術精髓,互動性,多媒體藝術,AR,VR,XR,空間感,感官體驗,情感共鳴,觀眾參與,實境與虛境融合,即時互動,科技應用,影像投射,虛擬角色,藝術探索,社會互動,參與式藝術,感官交流,實境模擬,情境再現,感知變化,身心融合,情感引發,虛擬世界,藝術體驗,沉浸式體驗,參與感,環境交互,觀眾互動,情感表達,空間互動,數位互動,感官設計,遊戲化藝術,影音互動,即時反饋,探索性藝術,情感體驗,情感融入,參與感知,身體感知,影像融合,現實虛擬交錯,人機互動,虛擬世界建構,情感互動,藝術互動性,身歷其境,虛擬現實,藝術參與感,感知交流,參與者角色,參與式展覽,虛擬化身,感性體驗,情感投入,藝術體驗空間,design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast,Art,spectator,creator,experiential art,space,time,creation,blurred boundaries,red ink on the belly,paper imprinting,playing strange-shaped clay flutes,awkwardness,cognition,digital era,breaking the boundaries of spectatorship,cultural infrastructure,subjectivity,interactive influence,reflection,essence of art,Interactivity,multimedia art,spatial perception,sensory experience,emotional resonance,audience participation,blending reality and virtuality,real-time interaction,technological applications,image projection,virtual characters,artistic exploration,social interaction,participatory art,sensory communication,simulating reality,situational representation,perceptual changes,mind-body integration,evoking emotions,virtual world,art experience,immersive experience,sense of participation,environmental interaction,audience interaction,emotional expression,spatial interaction,digital interaction,sensory design,gamified art,audiovisual interaction,real-time feedback,exploratory art,emotional experience,emotional integration,perceptual awareness,bodily perception,blending of reality and virtuality,human-machine interaction,virtual world construction,emotional interaction,art interactivity,immersion,virtual reality,artistic sense of participation,perceptual communication,participant roles,participatory exhibitions,virtual avatars,emotional engagement,artistic experiential space]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#13 娘化現象：美少女與多樣性的文化魅力 - 社遊記 (Moe Anthropomorphism: The Cultural Allure of Bishoujo and Diversity - SGD)]]></title><description><![CDATA[Podcast: 聊聊娘化現象 
By: SY 
  
娘化現象是一種文化現象，常見於動漫、遊戲等領域，將各種事物包括人事時地物，擬人化成可愛的美少女形象。娘化現象引起了社會的關注和爭議。一方面，有人認為娘化是藝術表達的形式，增加了觀賞的樂趣；另一方面，批評者認為娘化可能延續性別刻板印象，物化女性角色。 
  
娘化現象的相關討論，能促進性別平等，創造一個更包容更多元的社會環境，這也是所有人一起社會化的過程。 
  
  
The Moe Anthropomorphism is a cultural phenomenon commonly found in the fields of anime, games, and other media, where various objects, individuals, locations, and even abstract concepts are anthropomorphized into cute and charming female characters. This trend has garnered attention and sparked controversies in society. On one hand, some people view this as an artistic form of expression that enhances the enjoyment of viewing; on the other hand, critics argue that Moe Anthropomorphism perpetuates gender stereotypes and objectifies female characters. 
  
The discussions surrounding Moe Anthropomorphism can contribute to promoting gender equality and creating a more inclusive and diverse societal environment. It is a process of socialization where we learn to respect and evaluate the diverse perspectives and social impacts of Moe Anthropomorphism. By engaging in this review, we can better understand and appreciate different cultures and backgrounds. Ultimately, it is hoped that more positive examples will emerge, fostering a richer aesthetic diversity and positive societal influence. 
  
  
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/3b7756e2-aeb4-444d-a96d-3fea67329224</link><guid isPermaLink="false">3b7756e2-aeb4-444d-a96d-3fea67329224</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Fri, 21 Jul 2023 04:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/3b7756e2-aeb4-444d-a96d-3fea67329224/rssFileVip.mp3?timestamp=1689919463627" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 聊聊娘化現象 
<br />By: SY 
<br />  
<br />娘化現象是一種文化現象，常見於動漫、遊戲等領域，將各種事物包括人事時地物，擬人化成可愛的美少女形象。娘化現象引起了社會的關注和爭議。一方面，有人認為娘化是藝術表達的形式，增加了觀賞的樂趣；另一方面，批評者認為娘化可能延續性別刻板印象，物化女性角色。 
<br />  
<br />娘化現象的相關討論，能促進性別平等，創造一個更包容更多元的社會環境，這也是所有人一起社會化的過程。 
<br />  
<br />  
<br />The Moe Anthropomorphism is a cultural phenomenon commonly found in the fields of anime, games, and other media, where various objects, individuals, locations, and even abstract concepts are anthropomorphized into cute and charming female characters. This trend has garnered attention and sparked controversies in society. On one hand, some people view this as an artistic form of expression that enhances the enjoyment of viewing; on the other hand, critics argue that Moe Anthropomorphism perpetuates gender stereotypes and objectifies female characters. 
<br />  
<br />The discussions surrounding Moe Anthropomorphism can contribute to promoting gender equality and creating a more inclusive and diverse societal environment. It is a process of socialization where we learn to respect and evaluate the diverse perspectives and social impacts of Moe Anthropomorphism. By engaging in this review, we can better understand and appreciate different cultures and backgrounds. Ultimately, it is hoped that more positive examples will emerge, fostering a richer aesthetic diversity and positive societal influence. 
<br />  
<br />  
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>3b7756e2-aeb4-444d-a96d-3fea67329224</soundon:id><soundon:createdAt>2023-07-21T03:32:10.249Z</soundon:createdAt><soundon:updatedAt>2023-07-21T06:04:23.627Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 聊聊娘化現象 
By: SY 
  
娘化現象是一種文化現象，常見於動漫、遊戲等領域，將各種事物包括人事時地物，擬人化成可愛的美少女形象。娘化現象引起了社會的關注和爭議。一方面，有人認為娘化是藝術表達的形式，增加了觀賞的樂趣；另一方面，批評者認為娘化可能延續性別刻板印象，物化女性角色。 
  
娘化現象的相關討論，能促進性別平等，創造一個更包容更多元的社會環境，這也是所有人一起社會化的過程。 
  
  
The Moe Anthropomorphism is a cultural phenomenon commonly found in the fields of anime, games, and other media, where various objects, individuals, locations, and even abstract concepts are anthropomorphized into cute and charming female characters. This trend has garnered attention and sparked controversies in society. On one hand, some people view this as an artistic form of expression that enhances the enjoyment of viewing; on the other hand, critics argue that Moe Anthropomorphism perpetuates gender stereotypes and objectifies female characters. 
  
The discussions surrounding Moe Anthropomorphism can contribute to promoting gender equality and creating a more inclusive and diverse societal environment. It is a process of socialization where we learn to respect and evaluate the diverse perspectives and social impacts of Moe Anthropomorphism. By engaging in this review, we can better understand and appreciate different cultures and backgrounds. Ultimately, it is hoped that more positive examples will emerge, fostering a richer aesthetic diversity and positive societal influence. 
  
  
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>1024</itunes:duration><itunes:subtitle><![CDATA[#13 娘化現象：美少女與多樣性的文化魅力 - 社遊記 (Girl Personification: The Cultural Allure of Bishoujo and Diversity - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>13</itunes:episode><itunes:keywords><![CDATA[動漫遊戲,美少女,娘化現象,性別爭議,社遊記,逐字稿,萬物擬人化,女兒,柔和可愛,非人類的事物,女性化,美學價值,性別刻板印象,藝術表達形式,文化現象,觀賞樂趣,性別角色曲解,傳統性別刻板印象,角色性格,包容性,文化遺產,家庭產品,戰艦娘,賽馬娘,古蹟娘,科技家電娘,食物娘,男性歷史人物娘,社會多樣性,兒童保護,創造力,想像力,性別平等,社會環境,美學多樣性,社會影響力,動漫,二次元,漫畫,日本動漫,動畫電影,角色設計,劇情,情節,動畫製作,聲優,美少女化,擬人化,角色個性,萌化,動漫文化,遊戲文化,次文化,虛擬偶像,網路迷因,虛擬YouTuber,電子遊戲,社會文化影響,視覺吸引力,商品化,媒體市場,市場策略,文化產業,形象代言,廣告行銷,商業利益,文化創意產業,視覺藝術,時尚,服裝設計,追星族,粉絲文化,潮流,文化符號,社群媒體,情感連結,粉絲經濟,虛擬社交,虛擬世界,社交網絡,角色扮演,性別表達,女性形象,少女文化,日本次文化,亞文化,創新,消費文化,創作者,自我認同,社會價值觀,性別規範,個人身份,自我表達,身份認同,族群認同,次文化交流,跨文化傳播,跨國影響,社交心理學,心理影響,文化批判,社會批評,性別議題,文化變遷,社會變革,文化理解,社會觀察,青少年文化,現代青年,社交行為,文化心理學,文化趨勢,Anime games,cute girls,feminization phenomenon,gender controversies,social gaming diaries,verbatim transcripts,anthropomorphism,daughters,soft and cute,non-human entities,femininity,aesthetic value,gender stereotypes,artistic expression,cultural phenomenon,enjoyment of viewing,misinterpretation of gender roles,traditional gender stereotypes,character personalities,inclusivity,cultural heritage,household products,ship girls,racehorse girls,historical monument girls,tech appliance girls,food girls,male historical figures as girls,social diversity,child protection,creativity,imagination,gender equality,social environment,aesthetic diversity,social influence,Anime,2D dimension,manga,Japanese anime,animated films,character design,plot,storyline,anime production,voice actors,moe-fication,2.5D representation,character personality,anime culture,gaming culture,subculture,virtual idols,internet memes,virtual YouTubers,video games,social and cultural impact,visual attractiveness,commodification,media market,market strategies,cultural industry,image endorsement,advertising and marketing,business benefits,cultural and creative industry,visual arts,fashion,clothing design,idol fandom,fan culture,trends,cultural symbols,social media,emotional connection,fan economy,virtual social interactions,virtual world,social networking,role-playing,gender expression,female representation,girl culture,Japanese subculture,subculture in Asia,innovation,consumer culture,creators,self-identity,social values,gender norms,individual identity,self-expression,identity recognition,ethnic identity,subcultural exchange,cross-cultural communication,global influence,social psychology,psychological influence,cultural critique,social criticism,gender issues,cultural change,social revolution,cultural understanding,social observation,youth culture,modern youth,social behavior,cultural psychology,cultural trends,design,user,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#12 協同效應：1+1 大於二的化學反應 - 社遊記 (Synergy: The Chemistry of 1+1 Greater than Two - SGD)]]></title><description><![CDATA[Podcast: 聊聊協同效應 
By: SY 
  
  
協同效應指的是當不同的元素或資源結合在一起時，其效果可以超過個別元素的總和。在商業、醫藥、人事管理、電腦程式、傳媒等領域都可以實現協同效應。以蜜蜂的生態問題作為例子，複數環境問題不只影響蜜蜂、植物和農民，而改善蜜蜂生存環境並提高農民收益的方法的，也是從整全的維度去發覺。 
  
其他領域中的協同效應，如音樂、遊戲設計、社群媒體和開源軟體也非常大量地使用。然而，協同效應是否只能在事後才能看到？我們不那麼認為，合作的過程中共同努力和互相補充的價值和影響力就是協同效應最大的意義所在。 
  
Synergy refers to the phenomenon where the combined effect of different elements or resources surpasses the sum of their individual contributions. It can be realized in various fields such as business, medicine, human resources management, computer programming, and media. Taking the ecological issue of honeybees as an example, multiple environmental problems not only affect the bees, plants, and farmers but also require a holistic approach to improve the bees' habitat and increase farmers' profits. 
  
Synergy is extensively utilized in other domains such as music, game design, social media, and open-source software. However, is synergy only evident in hindsight? We believe otherwise. The value and impact of collaborative efforts and mutual complementation during the process of cooperation are the essence of synergy. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/d8150af6-9d7e-4363-a4a1-cdf8b2e187bb</link><guid isPermaLink="false">d8150af6-9d7e-4363-a4a1-cdf8b2e187bb</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Fri, 14 Jul 2023 06:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/d8150af6-9d7e-4363-a4a1-cdf8b2e187bb/rssFileVip.mp3?timestamp=1689913986445" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 聊聊協同效應 
<br />By: SY 
<br />  
<br />  
<br />協同效應指的是當不同的元素或資源結合在一起時，其效果可以超過個別元素的總和。在商業、醫藥、人事管理、電腦程式、傳媒等領域都可以實現協同效應。以蜜蜂的生態問題作為例子，複數環境問題不只影響蜜蜂、植物和農民，而改善蜜蜂生存環境並提高農民收益的方法的，也是從整全的維度去發覺。 
<br />  
<br />其他領域中的協同效應，如音樂、遊戲設計、社群媒體和開源軟體也非常大量地使用。然而，協同效應是否只能在事後才能看到？我們不那麼認為，合作的過程中共同努力和互相補充的價值和影響力就是協同效應最大的意義所在。 
<br />  
<br />Synergy refers to the phenomenon where the combined effect of different elements or resources surpasses the sum of their individual contributions. It can be realized in various fields such as business, medicine, human resources management, computer programming, and media. Taking the ecological issue of honeybees as an example, multiple environmental problems not only affect the bees, plants, and farmers but also require a holistic approach to improve the bees' habitat and increase farmers' profits. 
<br />  
<br />Synergy is extensively utilized in other domains such as music, game design, social media, and open-source software. However, is synergy only evident in hindsight? We believe otherwise. The value and impact of collaborative efforts and mutual complementation during the process of cooperation are the essence of synergy. 
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>d8150af6-9d7e-4363-a4a1-cdf8b2e187bb</soundon:id><soundon:createdAt>2023-07-14T05:32:16.816Z</soundon:createdAt><soundon:updatedAt>2023-07-21T04:33:06.445Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 聊聊協同效應 
By: SY 
  
  
協同效應指的是當不同的元素或資源結合在一起時，其效果可以超過個別元素的總和。在商業、醫藥、人事管理、電腦程式、傳媒等領域都可以實現協同效應。以蜜蜂的生態問題作為例子，複數環境問題不只影響蜜蜂、植物和農民，而改善蜜蜂生存環境並提高農民收益的方法的，也是從整全的維度去發覺。 
  
其他領域中的協同效應，如音樂、遊戲設計、社群媒體和開源軟體也非常大量地使用。然而，協同效應是否只能在事後才能看到？我們不那麼認為，合作的過程中共同努力和互相補充的價值和影響力就是協同效應最大的意義所在。 
  
Synergy refers to the phenomenon where the combined effect of different elements or resources surpasses the sum of their individual contributions. It can be realized in various fields such as business, medicine, human resources management, computer programming, and media. Taking the ecological issue of honeybees as an example, multiple environmental problems not only affect the bees, plants, and farmers but also require a holistic approach to improve the bees' habitat and increase farmers' profits. 
  
Synergy is extensively utilized in other domains such as music, game design, social media, and open-source software. However, is synergy only evident in hindsight? We believe otherwise. The value and impact of collaborative efforts and mutual complementation during the process of cooperation are the essence of synergy. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>705</itunes:duration><itunes:subtitle><![CDATA[#12 協同效應：1+1 大於二的化學反應 - 社遊記 (Synergism: The Chemistry of 1+1 Greater than Two - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>12</itunes:episode><itunes:keywords><![CDATA[design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast,協同效應,商業環境,市場,企業併購,醫藥,人事管理,電腦程式,傳媒,加拿大,溫哥華,蜜蜂,蜂巢,環境問題,殺蟲劑,農業耕作,養蜂人,生態,協同作用,合作,競爭,社群媒體,開源軟體,遊戲設計,音樂,籃球,化學反應,協作,觀眾,文創,組織,競爭力,影響力,共同創造,研究,蜂巢坍塌,殺蟲劑殘留物,物種多樣性,生態系統,化學液體,生命力,野生植物,農民,收益,遊戲世界,元素互動,遊戲設計師,玩家,互動,遊玩體驗,才能,資源,領域相互影響,後見之明,合作過程,共同創造結果,Synergistic effect,business environment,market,corporate mergers and acquisitions,pharmaceuticals,personnel management,computer programming,media,Canada,Vancouver,bees,beehive,environmental issues,pesticides,agricultural cultivation,beekeepers,ecology,synergy,cooperation,competition,social media,open-source software,game design,music,basketball,chemical reaction,collaboration,audience,creative industries,organizations,competitiveness,influence,collective creation. Research,beehive collapse,pesticide residues,species diversity,ecosystem,chemical liquid,vitality,wild plants,farmers,profits,game world,element interaction,game designer,player,interaction,gaming experience,creativity,talent,resources,interdomain influence,hindsight,collaboration process,collective creation of results]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#11 存在危機三部曲：死亡很難理解 - 社遊記 (Trilogy of Existential Crisis: Death is Hard to Understand - SGD)]]></title><description><![CDATA[Podcast: 聊聊死亡的理解 
By: SY 
  
《存在危機》系列的第三集：死亡的理解。人們普遍害怕死亡，因為它代表著生命終結和未知的境遇。然而，面對死亡的恐懼是解決存在危機的關鍵步驟，需要勇氣和心理準備。正視恐懼能讓我們深入思考死亡的意義，並找到心靈的釋放。生命有限，我們應該思考如何充實體驗和享受，並賦予生活更大的價值。接受死亡是逐漸的過程，它激發我們對生命意義的探索。每個人對死亡的觀點和反應不同，受文化、宗教和個人成長影響。這個探索過程本身具有價值，希望你在其中找到屬於自己的快樂、意義和目標感。祝你開心快樂！ 
  
This episode explores the understanding of death in the "Existential Crisis" series. People commonly fear death because it represents the end of life and the unknown. However, facing the fear of death is a crucial step in resolving the existential crisis, requiring courage and psychological readiness. Confronting this fear allows us to contemplate the meaning of death and find spiritual release. With the realization that life is limited, we should reflect on how to enrich our experiences, find enjoyment, and give greater value to our lives. Accepting death is a gradual process that stimulates our exploration of the meaning of life. Everyone has different perspectives and reactions towards death, influenced by culture, religion, and personal growth. The process of exploration itself holds value, and I hope you find happiness, meaning, and a sense of purpose along the way. Wishing you a joyful and fulfilling journey! 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/a6ccfae1-9335-4b27-9c0b-84326859b4a9</link><guid isPermaLink="false">a6ccfae1-9335-4b27-9c0b-84326859b4a9</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Mon, 10 Jul 2023 04:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/a6ccfae1-9335-4b27-9c0b-84326859b4a9/rssFileVip.mp3?timestamp=1689012630067" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 聊聊死亡的理解 
<br />By: SY 
<br />  
<br />《存在危機》系列的第三集：死亡的理解。人們普遍害怕死亡，因為它代表著生命終結和未知的境遇。然而，面對死亡的恐懼是解決存在危機的關鍵步驟，需要勇氣和心理準備。正視恐懼能讓我們深入思考死亡的意義，並找到心靈的釋放。生命有限，我們應該思考如何充實體驗和享受，並賦予生活更大的價值。接受死亡是逐漸的過程，它激發我們對生命意義的探索。每個人對死亡的觀點和反應不同，受文化、宗教和個人成長影響。這個探索過程本身具有價值，希望你在其中找到屬於自己的快樂、意義和目標感。祝你開心快樂！ 
<br />  
<br />This episode explores the understanding of death in the "Existential Crisis" series. People commonly fear death because it represents the end of life and the unknown. However, facing the fear of death is a crucial step in resolving the existential crisis, requiring courage and psychological readiness. Confronting this fear allows us to contemplate the meaning of death and find spiritual release. With the realization that life is limited, we should reflect on how to enrich our experiences, find enjoyment, and give greater value to our lives. Accepting death is a gradual process that stimulates our exploration of the meaning of life. Everyone has different perspectives and reactions towards death, influenced by culture, religion, and personal growth. The process of exploration itself holds value, and I hope you find happiness, meaning, and a sense of purpose along the way. Wishing you a joyful and fulfilling journey! 
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>a6ccfae1-9335-4b27-9c0b-84326859b4a9</soundon:id><soundon:createdAt>2023-07-10T02:52:22.642Z</soundon:createdAt><soundon:updatedAt>2023-07-10T18:10:30.067Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 聊聊死亡的理解 
By: SY 
  
《存在危機》系列的第三集：死亡的理解。人們普遍害怕死亡，因為它代表著生命終結和未知的境遇。然而，面對死亡的恐懼是解決存在危機的關鍵步驟，需要勇氣和心理準備。正視恐懼能讓我們深入思考死亡的意義，並找到心靈的釋放。生命有限，我們應該思考如何充實體驗和享受，並賦予生活更大的價值。接受死亡是逐漸的過程，它激發我們對生命意義的探索。每個人對死亡的觀點和反應不同，受文化、宗教和個人成長影響。這個探索過程本身具有價值，希望你在其中找到屬於自己的快樂、意義和目標感。祝你開心快樂！ 
  
This episode explores the understanding of death in the "Existential Crisis" series. People commonly fear death because it represents the end of life and the unknown. However, facing the fear of death is a crucial step in resolving the existential crisis, requiring courage and psychological readiness. Confronting this fear allows us to contemplate the meaning of death and find spiritual release. With the realization that life is limited, we should reflect on how to enrich our experiences, find enjoyment, and give greater value to our lives. Accepting death is a gradual process that stimulates our exploration of the meaning of life. Everyone has different perspectives and reactions towards death, influenced by culture, religion, and personal growth. The process of exploration itself holds value, and I hope you find happiness, meaning, and a sense of purpose along the way. Wishing you a joyful and fulfilling journey! 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>753</itunes:duration><itunes:subtitle><![CDATA[#11 存在危機三部曲：死亡很難理解 - 社遊記 (Trilogy of Existential Crisis: Death is Hard to Understand - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>11</itunes:episode><itunes:keywords><![CDATA[design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast,死亡,恐懼,接受,探索,存在,危機,目標感,心理準備,焦慮,無力感,不安,限制,有期限,生命期間限定活動,享受,解脫,遊玩,觀點,挖掘,個人觀點,心情,文化,宗教,個人價值觀,生命的有限性,深入,達到狀態,態度,姿勢,互動,社會化,思考,影響,生命意義,快樂,自我實現,探尋,價值,成長,正面思考,意義尋求,不可避免性,時間,空間,思考問題,尋找答案,價值的探尋,思考的過程,意義,活著,豐富的體驗,開心,Death,fear,acceptance,exploration,existence,crisis,sense of purpose,psychological preparation,anxiety,powerlessness,unease,limitation,time-limited life activity,enjoyment,liberation,play,perspective,excavation,personal viewpoint,state of mind,culture,religion,personal values,the finiteness of life,delve into,attain a state,attitude,approach,interaction,socialization,reflection,influence,meaning of life,happiness,self-actualization,search,value,growth,positive thinking,seeking meaning,inevitability,time,space,pondering questions,searching for answers,exploration of values,process of reflection,meaning,being alive,rich experiences,joy]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#10 存在危機二部曲：無意義地解釋生命的意義 - 社遊記 (Trilogy of Existential Crisis: Senselessly Interpreting the Meaning of Life - SGD)]]></title><description><![CDATA[Podcast: 徒勞地聊聊生命的意義 
By: SY 
  
以下沒有意義。 
  
人們對生命意義的思考方式多種多樣。在存在危機中，人們常感到焦慮和困惑，對生命真諦感到困惑。然而，人們也期待逆境後的黎明。他們思考個人目標和價值觀，追求生活的意義。有些人將快樂視為目標，有些人追求孝道、維護秩序，有些人則追求與他人分享。人們通過信仰宗教和參與儀式來探尋生命的意義。宗教提供了一套規則，告訴人們什麼是好的、什麼是壞的，並鼓勵人們在信仰的框架中實踐。人們尋找個人的使命並通過實現這個使命賦予自己生命的意義。這包括追求特殊事業、社會公益活動或在家庭關係中的角色。最後，人們通過學習和追求知識來尋找生命的意義。他們深入研究哲學、科學、藝術等領域，以獲得洞察力、心靈的滿足和智慧。總之，人們對生命意義的思考方式是多元的，從個人目標和價值觀、宗教信仰、個人使命到學習和追求知識等不同層面來探尋生活的意義。 
  
The following text is meaningless. 
  
People have diverse ways of contemplating the meaning of life. In times of crisis, individuals often feel anxious and perplexed, struggling to grasp the essence of life. However, they also anticipate the dawn that follows adversity. They reflect on personal goals and values, seeking the purpose of their existence. Some individuals consider happiness as their goal, while others pursue filial piety, maintaining order, or sharing with others. People explore the meaning of life through religious beliefs and engaging in rituals. Religion provides a set of rules, guiding people on what is good or bad, and encouraging them to practice within the framework of their faith. Individuals search for their personal mission and bestow meaning upon their lives by fulfilling that mission. This may involve pursuing a specific career, engaging in social welfare activities, or fulfilling roles within family relationships. Lastly, people seek the meaning of life through learning and the pursuit of knowledge. They delve into the realms of philosophy, science, art, and other fields, seeking insight, spiritual fulfillment, and wisdom. In conclusion, people approach the contemplation of life's meaning through diverse perspectives, including personal goals and values, religious beliefs, personal missions, and the pursuit of knowledge across various dimensions, in their quest to explore the meaning of life. 
  
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/44896ad1-4fce-41e0-9578-27a96a30e0d4</link><guid isPermaLink="false">44896ad1-4fce-41e0-9578-27a96a30e0d4</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Fri, 30 Jun 2023 04:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/44896ad1-4fce-41e0-9578-27a96a30e0d4/rssFileVip.mp3?timestamp=1688413200466" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 徒勞地聊聊生命的意義 
<br />By: SY 
<br />  
<br />以下沒有意義。 
<br />  
<br />人們對生命意義的思考方式多種多樣。在存在危機中，人們常感到焦慮和困惑，對生命真諦感到困惑。然而，人們也期待逆境後的黎明。他們思考個人目標和價值觀，追求生活的意義。有些人將快樂視為目標，有些人追求孝道、維護秩序，有些人則追求與他人分享。人們通過信仰宗教和參與儀式來探尋生命的意義。宗教提供了一套規則，告訴人們什麼是好的、什麼是壞的，並鼓勵人們在信仰的框架中實踐。人們尋找個人的使命並通過實現這個使命賦予自己生命的意義。這包括追求特殊事業、社會公益活動或在家庭關係中的角色。最後，人們通過學習和追求知識來尋找生命的意義。他們深入研究哲學、科學、藝術等領域，以獲得洞察力、心靈的滿足和智慧。總之，人們對生命意義的思考方式是多元的，從個人目標和價值觀、宗教信仰、個人使命到學習和追求知識等不同層面來探尋生活的意義。 
<br />  
<br />The following text is meaningless. 
<br />  
<br />People have diverse ways of contemplating the meaning of life. In times of crisis, individuals often feel anxious and perplexed, struggling to grasp the essence of life. However, they also anticipate the dawn that follows adversity. They reflect on personal goals and values, seeking the purpose of their existence. Some individuals consider happiness as their goal, while others pursue filial piety, maintaining order, or sharing with others. People explore the meaning of life through religious beliefs and engaging in rituals. Religion provides a set of rules, guiding people on what is good or bad, and encouraging them to practice within the framework of their faith. Individuals search for their personal mission and bestow meaning upon their lives by fulfilling that mission. This may involve pursuing a specific career, engaging in social welfare activities, or fulfilling roles within family relationships. Lastly, people seek the meaning of life through learning and the pursuit of knowledge. They delve into the realms of philosophy, science, art, and other fields, seeking insight, spiritual fulfillment, and wisdom. In conclusion, people approach the contemplation of life's meaning through diverse perspectives, including personal goals and values, religious beliefs, personal missions, and the pursuit of knowledge across various dimensions, in their quest to explore the meaning of life. 
<br />  
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>44896ad1-4fce-41e0-9578-27a96a30e0d4</soundon:id><soundon:createdAt>2023-06-30T03:57:03.835Z</soundon:createdAt><soundon:updatedAt>2023-07-03T19:40:00.466Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 徒勞地聊聊生命的意義 
By: SY 
  
以下沒有意義。 
  
人們對生命意義的思考方式多種多樣。在存在危機中，人們常感到焦慮和困惑，對生命真諦感到困惑。然而，人們也期待逆境後的黎明。他們思考個人目標和價值觀，追求生活的意義。有些人將快樂視為目標，有些人追求孝道、維護秩序，有些人則追求與他人分享。人們通過信仰宗教和參與儀式來探尋生命的意義。宗教提供了一套規則，告訴人們什麼是好的、什麼是壞的，並鼓勵人們在信仰的框架中實踐。人們尋找個人的使命並通過實現這個使命賦予自己生命的意義。這包括追求特殊事業、社會公益活動或在家庭關係中的角色。最後，人們通過學習和追求知識來尋找生命的意義。他們深入研究哲學、科學、藝術等領域，以獲得洞察力、心靈的滿足和智慧。總之，人們對生命意義的思考方式是多元的，從個人目標和價值觀、宗教信仰、個人使命到學習和追求知識等不同層面來探尋生活的意義。 
  
The following text is meaningless. 
  
People have diverse ways of contemplating the meaning of life. In times of crisis, individuals often feel anxious and perplexed, struggling to grasp the essence of life. However, they also anticipate the dawn that follows adversity. They reflect on personal goals and values, seeking the purpose of their existence. Some individuals consider happiness as their goal, while others pursue filial piety, maintaining order, or sharing with others. People explore the meaning of life through religious beliefs and engaging in rituals. Religion provides a set of rules, guiding people on what is good or bad, and encouraging them to practice within the framework of their faith. Individuals search for their personal mission and bestow meaning upon their lives by fulfilling that mission. This may involve pursuing a specific career, engaging in social welfare activities, or fulfilling roles within family relationships. Lastly, people seek the meaning of life through learning and the pursuit of knowledge. They delve into the realms of philosophy, science, art, and other fields, seeking insight, spiritual fulfillment, and wisdom. In conclusion, people approach the contemplation of life's meaning through diverse perspectives, including personal goals and values, religious beliefs, personal missions, and the pursuit of knowledge across various dimensions, in their quest to explore the meaning of life. 
  
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>914</itunes:duration><itunes:subtitle><![CDATA[存在危機二部曲：無意義地解釋生命的意義 - 社遊記 (Trilogy of Existential Crisis: Senselessly Interpreting the Meaning of Life - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>10</itunes:episode><itunes:keywords><![CDATA[design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast,存在感,焦慮,疑惑的風暴,生命的真諦,絕望,逆境,社遊記,心理情結,存在危機,生命的意義,快樂,目的,生命的價值,目標,有意義的生活,愉悅滿足,幸福感,追求,思考,目標價值觀,生活的意義,孝道,秩序,分享事情,社會認可,工作,資本主義,寶可夢,寫歌,批判社會,饒舌,跳舞,寬鬆,帽子,生活態度,嘻哈,個人目標,價值觀,精神,宗教信仰,遊戲規則,好人,壞人,精神滿足,儀式性,個人使命,貢獻,事業,社會公益活動,家庭關係,角色,知識,智慧,學習,哲學,科學,藝術,洞察力,心靈的滿足,語言,社群互動,Sense of existence,anxiety,storm of doubt,essence of life,despair,adversity,social adventure,psychological complex,existential crisis,meaning of life,happiness,purpose,value of life,goals,meaningful life,joy and satisfaction,sense of happiness,pursuit,reflection,values and goals,filial piety,order,sharing experiences,social recognition,work,capitalism,Pokémon,songwriting,social criticism,rap,dancing,relaxation,hat,attitude towards life,hip-hop,personal goals,values,spirituality,religious beliefs,rules of the game,good people,bad people,spiritual fulfillment,ritualistic,personal mission,contribution,career,social welfare activities,family relationships,roles,knowledge,wisdom,learning,philosophy,science,art,insight,language,community interaction]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#9 存在危機一部曲：快樂的角落 - 社遊記 (Trilogy of Existential Crisis: The Corners of Happiness - SGD)]]></title><description><![CDATA[Podcast: 淺談快樂與生存危機的關係 
By: SY 
  
這集《社遊記》探討了存在危機以及人們對生命意義的思考。存在危機可能源自對生命徬徨、對快樂的質疑、無法解放的擔憂等因素。透過快樂、生命和死亡三個面相，主持人想探討人們對這些問題的思考和回答，並初探人類存在的意義。 
  
第一部主題是快樂，主持人分享了快樂的概念和快樂來源的多樣性。快樂可以來自親朋好友的歡聚、追求個人熱愛和興趣、探索大自然、小確幸、幫助他人和做善事等。快樂是一種情感狀態，給予人們愉悅、滿足和幸福感，讓他們感受到生命的美好。 
  
而目標感尤為重要。冒險探索、藝術創作、社交互動、運動身體活動、自我成長和學習新技能、以及幫助他人和奉獻自己等不同方式可以尋找快樂。每個人對快樂的追求和珍重的領域也各不相同。 
  
This episode of "SGD" explores the crisis of existence and people's contemplation of the meaning of life. The crisis of existence can stem from factors such as existential confusion, questioning happiness, and concerns about liberation. Through the three aspects of happiness, life, and death, the host aims to delve into people's thoughts and answers to these questions and to explore the meaning of human existence. 
  
The first theme is happiness, and the host shares the concept of happiness and the diversity of its sources. Happiness can come from the joy of gathering with family and friends, pursuing personal passions and interests, exploring nature, finding small moments of joy, helping others, and doing good deeds. Happiness is an emotional state that brings people joy, fulfillment, and a sense of well-being, allowing them to experience the beauty of life. 
  
Having a sense of purpose is especially important. Seeking happiness can be found through adventurous exploration, artistic creation, social interactions, physical activities and sports, personal growth and learning new skills, as well as helping others and devoting oneself. Each person's pursuit of happiness and cherished domains may vary. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
  
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/bf008426-120b-4ddf-8f54-ce4f18c1d1d8</link><guid isPermaLink="false">bf008426-120b-4ddf-8f54-ce4f18c1d1d8</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Mon, 19 Jun 2023 09:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/bf008426-120b-4ddf-8f54-ce4f18c1d1d8/rssFileVip.mp3?timestamp=1687885863981" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 淺談快樂與生存危機的關係 
<br />By: SY 
<br />  
<br />這集《社遊記》探討了存在危機以及人們對生命意義的思考。存在危機可能源自對生命徬徨、對快樂的質疑、無法解放的擔憂等因素。透過快樂、生命和死亡三個面相，主持人想探討人們對這些問題的思考和回答，並初探人類存在的意義。 
<br />  
<br />第一部主題是快樂，主持人分享了快樂的概念和快樂來源的多樣性。快樂可以來自親朋好友的歡聚、追求個人熱愛和興趣、探索大自然、小確幸、幫助他人和做善事等。快樂是一種情感狀態，給予人們愉悅、滿足和幸福感，讓他們感受到生命的美好。 
<br />  
<br />而目標感尤為重要。冒險探索、藝術創作、社交互動、運動身體活動、自我成長和學習新技能、以及幫助他人和奉獻自己等不同方式可以尋找快樂。每個人對快樂的追求和珍重的領域也各不相同。 
<br />  
<br />This episode of "SGD" explores the crisis of existence and people's contemplation of the meaning of life. The crisis of existence can stem from factors such as existential confusion, questioning happiness, and concerns about liberation. Through the three aspects of happiness, life, and death, the host aims to delve into people's thoughts and answers to these questions and to explore the meaning of human existence. 
<br />  
<br />The first theme is happiness, and the host shares the concept of happiness and the diversity of its sources. Happiness can come from the joy of gathering with family and friends, pursuing personal passions and interests, exploring nature, finding small moments of joy, helping others, and doing good deeds. Happiness is an emotional state that brings people joy, fulfillment, and a sense of well-being, allowing them to experience the beauty of life. 
<br />  
<br />Having a sense of purpose is especially important. Seeking happiness can be found through adventurous exploration, artistic creation, social interactions, physical activities and sports, personal growth and learning new skills, as well as helping others and devoting oneself. Each person's pursuit of happiness and cherished domains may vary. 
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />  
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>bf008426-120b-4ddf-8f54-ce4f18c1d1d8</soundon:id><soundon:createdAt>2023-06-19T08:36:54.648Z</soundon:createdAt><soundon:updatedAt>2023-06-27T17:11:03.981Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 淺談快樂與生存危機的關係 
By: SY 
  
這集《社遊記》探討了存在危機以及人們對生命意義的思考。存在危機可能源自對生命徬徨、對快樂的質疑、無法解放的擔憂等因素。透過快樂、生命和死亡三個面相，主持人想探討人們對這些問題的思考和回答，並初探人類存在的意義。 
  
第一部主題是快樂，主持人分享了快樂的概念和快樂來源的多樣性。快樂可以來自親朋好友的歡聚、追求個人熱愛和興趣、探索大自然、小確幸、幫助他人和做善事等。快樂是一種情感狀態，給予人們愉悅、滿足和幸福感，讓他們感受到生命的美好。 
  
而目標感尤為重要。冒險探索、藝術創作、社交互動、運動身體活動、自我成長和學習新技能、以及幫助他人和奉獻自己等不同方式可以尋找快樂。每個人對快樂的追求和珍重的領域也各不相同。 
  
This episode of "SGD" explores the crisis of existence and people's contemplation of the meaning of life. The crisis of existence can stem from factors such as existential confusion, questioning happiness, and concerns about liberation. Through the three aspects of happiness, life, and death, the host aims to delve into people's thoughts and answers to these questions and to explore the meaning of human existence. 
  
The first theme is happiness, and the host shares the concept of happiness and the diversity of its sources. Happiness can come from the joy of gathering with family and friends, pursuing personal passions and interests, exploring nature, finding small moments of joy, helping others, and doing good deeds. Happiness is an emotional state that brings people joy, fulfillment, and a sense of well-being, allowing them to experience the beauty of life. 
  
Having a sense of purpose is especially important. Seeking happiness can be found through adventurous exploration, artistic creation, social interactions, physical activities and sports, personal growth and learning new skills, as well as helping others and devoting oneself. Each person's pursuit of happiness and cherished domains may vary. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
  
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>737</itunes:duration><itunes:subtitle><![CDATA[#9 存在危機一部曲：快樂的角落 - 社遊記 (Trilogy of Existential Crisis: The Corners of Happiness - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>9</itunes:episode><itunes:keywords><![CDATA[design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast,徬徨,質疑,解放,危機感,迷失,時間,意義,心理情節,自我反省,迷茫,焦慮,憂鬱,價值觀,價值,價值觀轉變,人際關係,挑戰,成長,轉變,追求,生活目的,生活價值,自我塑造,快樂追求,快樂的原因,幸福感,美好,快樂的價值,目標感,冒險探索,藝術表達,社交活動,運動身體活動,自我成長,學習新技能,幫助他人,奉獻,快樂與意義,Confusion,Doubt,Liberation,Sense of crisis,Lost,Time,Meaning,Psychological plot,Self-reflection,Anxiety,Depression,Values,Value,Transformation of values,Interpersonal relationships,Challenges,Growth,Transformation,Pursuit,Life purpose,Life values,Self-shaping,Pursuit of happiness,Reasons for happiness,Sense of well-being,Beauty,Value of happiness,Sense of purpose,Adventure exploration,Artistic expression,Social activities,Physical activities,Self-growth,Learning new skills,Helping others,Dedication,Happiness and meaning,愉快,歡樂,快樂,喜悅,幸福,開心,興奮,享受,愛,笑容,滿足,和平,快樂感,心情愉悅,愛好,樂觀,放鬆,幽默,快樂時刻,喜悅感,美好回憶,喜愛,幸福指數,快樂氛圍,笑聲,愉悅感,歡笑,快樂心情,快樂的時刻,愉快的體驗,心靈愉悅,幸福感知,快樂思維,快樂之源,Joy,happiness,bliss,delight,fulfillment,contentment,excitement,enjoyment,love,smile,satisfaction,peace,sense of happiness,cheerful mood,hobby,optimism,relaxation,humor,happy moment,feeling of joy,beautiful memories,fondness,happiness index,happy atmosphere,laughter,sense of pleasure,happy mood,pleasant experience,spiritual joy,perception of happiness,positive thinking,source of happiness]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#8 菸癮以外：靠 AI 共創社交儀式 - 社遊記 (Beyond Smoking Addiction: Co-Creating Social Rituals with AI - SGD)]]></title><description><![CDATA[Podcast: 探討了抽菸這種愛好活動的原因和可能的替代品 
By: SY 
  
抽菸對一些人來說可能與社交場合聯繫在一起，讓他們感到幸福和放鬆，也是應對壓力和管理情緒的方式。然而，這種習慣可能帶來健康問題。主持人希望找到一個替代方案，能夠在短時間內提供類似的社交體驗，於是開始跟 Chat AI 進行了熱烈的答辯，他和 AI 從一個專注於心靈寧靜和互動的聚會，聯想到輕鬆的分享活動等。在最後，他們共同發想了：使用 AI 生成圖像和想像抽菸的過程來替代實際抽菸的具體作法，並試圖這樣的活動具有儀式感和產出。 
  
主持人在發想抽菸的替代方案時，使用 AI 作為工具找尋靈感，我們卻能在他們的互動過程中，看到主持人是用「與人合作」的方式與態度與 AI 進行交流，並將生產出的最終發想稱之為「共同的成果」，人類似乎沒有給過任何一個生產工具如此人格化的功勞。 
  
無論如何，這些替代方案為抽菸愛好者提供了一個更健康和有意義的選擇，人們可以在短時間內融入社交場合，感受到屬於自己的特別時刻，並提升自己的社交資本。 
  
For some individuals, smoking may be associated with social situations, providing them with a sense of happiness and relaxation. It can also serve as a coping mechanism for stress and emotional management. However, this habit can lead to health issues. The host aims to find an alternative solution that can offer a similar social experience in a short period of time. Thus, a lively debate ensues between the host and Chat AI, exploring ideas such as gatherings focused on mental tranquility and interaction, as well as engaging in relaxed sharing activities. Ultimately, they brainstorm a concept together: using AI-generated images and the imagination of the smoking process as a substitute for actual smoking, attempting to create a ritualistic and productive activity. 
  
While contemplating alternative solutions to smoking, the host utilizes AI as a tool to seek inspiration. Throughout their interaction, we observe the host engaging with the AI in a collaborative manner, referring to the final idea as a "joint achievement." It seems that humans have never attributed such personification to any other production tool. 
  
Nevertheless, these alternatives provide smoking enthusiasts with a healthier and more meaningful choice. People can integrate themselves into social situations in a short period, experience their own special moments, and enhance their social capital. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
  
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/0cf93a76-a854-4182-a189-3bfa7c97c16f</link><guid isPermaLink="false">0cf93a76-a854-4182-a189-3bfa7c97c16f</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Thu, 15 Jun 2023 05:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/0cf93a76-a854-4182-a189-3bfa7c97c16f/rssFileVip.mp3?timestamp=1687885864222" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 探討了抽菸這種愛好活動的原因和可能的替代品 
<br />By: SY 
<br />  
<br />抽菸對一些人來說可能與社交場合聯繫在一起，讓他們感到幸福和放鬆，也是應對壓力和管理情緒的方式。然而，這種習慣可能帶來健康問題。主持人希望找到一個替代方案，能夠在短時間內提供類似的社交體驗，於是開始跟 Chat AI 進行了熱烈的答辯，他和 AI 從一個專注於心靈寧靜和互動的聚會，聯想到輕鬆的分享活動等。在最後，他們共同發想了：使用 AI 生成圖像和想像抽菸的過程來替代實際抽菸的具體作法，並試圖這樣的活動具有儀式感和產出。 
<br />  
<br />主持人在發想抽菸的替代方案時，使用 AI 作為工具找尋靈感，我們卻能在他們的互動過程中，看到主持人是用「與人合作」的方式與態度與 AI 進行交流，並將生產出的最終發想稱之為「共同的成果」，人類似乎沒有給過任何一個生產工具如此人格化的功勞。 
<br />  
<br />無論如何，這些替代方案為抽菸愛好者提供了一個更健康和有意義的選擇，人們可以在短時間內融入社交場合，感受到屬於自己的特別時刻，並提升自己的社交資本。 
<br />  
<br />For some individuals, smoking may be associated with social situations, providing them with a sense of happiness and relaxation. It can also serve as a coping mechanism for stress and emotional management. However, this habit can lead to health issues. The host aims to find an alternative solution that can offer a similar social experience in a short period of time. Thus, a lively debate ensues between the host and Chat AI, exploring ideas such as gatherings focused on mental tranquility and interaction, as well as engaging in relaxed sharing activities. Ultimately, they brainstorm a concept together: using AI-generated images and the imagination of the smoking process as a substitute for actual smoking, attempting to create a ritualistic and productive activity. 
<br />  
<br />While contemplating alternative solutions to smoking, the host utilizes AI as a tool to seek inspiration. Throughout their interaction, we observe the host engaging with the AI in a collaborative manner, referring to the final idea as a "joint achievement." It seems that humans have never attributed such personification to any other production tool. 
<br />  
<br />Nevertheless, these alternatives provide smoking enthusiasts with a healthier and more meaningful choice. People can integrate themselves into social situations in a short period, experience their own special moments, and enhance their social capital. 
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />  
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>0cf93a76-a854-4182-a189-3bfa7c97c16f</soundon:id><soundon:createdAt>2023-06-15T04:43:11.201Z</soundon:createdAt><soundon:updatedAt>2023-06-27T17:11:04.222Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 探討了抽菸這種愛好活動的原因和可能的替代品 
By: SY 
  
抽菸對一些人來說可能與社交場合聯繫在一起，讓他們感到幸福和放鬆，也是應對壓力和管理情緒的方式。然而，這種習慣可能帶來健康問題。主持人希望找到一個替代方案，能夠在短時間內提供類似的社交體驗，於是開始跟 Chat AI 進行了熱烈的答辯，他和 AI 從一個專注於心靈寧靜和互動的聚會，聯想到輕鬆的分享活動等。在最後，他們共同發想了：使用 AI 生成圖像和想像抽菸的過程來替代實際抽菸的具體作法，並試圖這樣的活動具有儀式感和產出。 
  
主持人在發想抽菸的替代方案時，使用 AI 作為工具找尋靈感，我們卻能在他們的互動過程中，看到主持人是用「與人合作」的方式與態度與 AI 進行交流，並將生產出的最終發想稱之為「共同的成果」，人類似乎沒有給過任何一個生產工具如此人格化的功勞。 
  
無論如何，這些替代方案為抽菸愛好者提供了一個更健康和有意義的選擇，人們可以在短時間內融入社交場合，感受到屬於自己的特別時刻，並提升自己的社交資本。 
  
For some individuals, smoking may be associated with social situations, providing them with a sense of happiness and relaxation. It can also serve as a coping mechanism for stress and emotional management. However, this habit can lead to health issues. The host aims to find an alternative solution that can offer a similar social experience in a short period of time. Thus, a lively debate ensues between the host and Chat AI, exploring ideas such as gatherings focused on mental tranquility and interaction, as well as engaging in relaxed sharing activities. Ultimately, they brainstorm a concept together: using AI-generated images and the imagination of the smoking process as a substitute for actual smoking, attempting to create a ritualistic and productive activity. 
  
While contemplating alternative solutions to smoking, the host utilizes AI as a tool to seek inspiration. Throughout their interaction, we observe the host engaging with the AI in a collaborative manner, referring to the final idea as a "joint achievement." It seems that humans have never attributed such personification to any other production tool. 
  
Nevertheless, these alternatives provide smoking enthusiasts with a healthier and more meaningful choice. People can integrate themselves into social situations in a short period, experience their own special moments, and enhance their social capital. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
  
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>738</itunes:duration><itunes:subtitle><![CDATA[#8 菸癮以外：靠 AI 共創社交儀式 - 社遊記 (Beyond Smoking Addiction: Co-Creating Social Rituals with AI - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>8</itunes:episode><itunes:keywords><![CDATA[design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast,Hobbies,Illusory delusions,Fine thread,Ailment,Smoking,Social gatherings,Habit,Pressure,Emotional management,Social environment,Solitude,Sense of ritual,Sense of belonging,Exclusivity,Social capital,Zen circle,Inner peace,Unique social experience,Sense of ritual self-exploration and spiritual connection,Yoga breathing techniques,Deep breathing,Resonance ritual,Soul box,Support group,Social nature,Soul breeze,Shared soul phrases,AI's prompt,Purposeful output,Smoking addiction album,Image generation,愛好活動,虛妄的幻覺,細絲,惡病,抽菸,社交場合,習慣,壓力,管理情緒,社交環境,獨處,儀式感,歸屬感,排他性,社交資本,心靈寧靜,獨特的社交體驗,儀式感自我探索和心靈連結,瑜珈呼吸法,深呼吸,共鳴儀式,心靈寶盒,互助會,社交性質,心靈鬆風,共享心靈短語,AI的prompt,目的性的產出,菸癮相簿,圖像生成,煙草,菸癮,吸菸,戒菸,菸癮治療,菸癮戒斷,煙癮,煙蒂,煙灰缸,煙斗,電子煙,煙草公司,煙草廣告,煙葉,煙害,無煙日,無煙環境,吸煙者,禁煙政策,煙草稅,嗆菸,噴菸器,煙民,煙草產業,煙草控制,香煙,煙囪效應,煙草栽培,煙藥,煙具,煙絲,煙癮研究,煙酒店,香菸,Tobacco,smoking addiction,smoking,quitting smoking,tobacco addiction treatment,tobacco addiction withdrawal,nicotine addiction,cigarette butt,ashtray,tobacco pipe,electronic cigarette,tobacco company,tobacco advertising,tobacco leaf,smoking hazards,no smoking day,smoke-free environment,smoker,smoking ban,tobacco tax,secondhand smoke,smoke inhalation,tobacco industry,tobacco control,cigarette,chimney effect,tobacco cultivation,tobacco medicine,smoking paraphernalia,cigarette paper,tobacco addiction research,smoking lounge]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#7 自拍流出影片：愛的碰撞與黑歷史 - 社遊記 (Leaked Selfie Videos: Collision of Love and Skeleton from the Past - SGD)]]></title><description><![CDATA[Podcast: 討論自拍流出影片 
By: SY 
  
本集《社遊記》討論了自拍流出影片的問題，這是一種涉及科技、身體自主權、性別主義和異性凝視等廣泛議題的影片形式。人們對這種影片的反應不一，有些女生稱其為「噁男試劑」，並公開批評他們認識的男性，有些人選擇刪除好友或封鎖這類朋友。女性主義者認為這種分享影片的行為助長了父系霸權對女性的壓迫。 
  
討論中提到，人們為什麼會選擇觀看可能對他人造成傷害的自拍流出影片，而不去觀看合法、經過監管的成人影片。同時也提出了對其他影片或影像作品的道德和倫理問題，以及成人產業面臨的技術和資本投入不足的問題。 
  
總而言之，解決自拍流出影片問題需要多方面的努力，包括法律監管、技術改善、教育宣傳和價值觀的轉變。這是一個複雜的問題，需要社會各界的合作和努力來解決。 
  
The episode of "SGD" discusses the issue of leaked self-shot videos, which involves various topics such as technology, bodily autonomy, gender bias, and objectification. People have different reactions to these videos. Some girls refer to them as "disgusting male specimens" and publicly criticize the men they know, while others choose to delete or block such friends. Feminists believe that sharing these videos perpetuates the oppression of women under patriarchal dominance. 
  
The discussion raises questions about why people choose to watch leaked self-shot videos that can harm others instead of legal and regulated adult content. It also highlights the moral and ethical issues surrounding other forms of media and raises concerns about the inadequate technological and capital investment in the adult industry. 
  
In conclusion, addressing the issue of leaked self-shot videos requires efforts from various aspects, including legal regulations, technological improvements, educational campaigns, and a shift in values. It is a complex problem that necessitates cooperation and collective efforts from all sectors of society to find a solution. 
  
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/0058bbef-79eb-4fd4-99e2-8fbc8b3a8e45</link><guid isPermaLink="false">0058bbef-79eb-4fd4-99e2-8fbc8b3a8e45</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Thu, 08 Jun 2023 04:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/0058bbef-79eb-4fd4-99e2-8fbc8b3a8e45/rssFileVip.mp3?timestamp=1687885864297" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 討論自拍流出影片 
<br />By: SY 
<br />  
<br />本集《社遊記》討論了自拍流出影片的問題，這是一種涉及科技、身體自主權、性別主義和異性凝視等廣泛議題的影片形式。人們對這種影片的反應不一，有些女生稱其為「噁男試劑」，並公開批評他們認識的男性，有些人選擇刪除好友或封鎖這類朋友。女性主義者認為這種分享影片的行為助長了父系霸權對女性的壓迫。 
<br />  
<br />討論中提到，人們為什麼會選擇觀看可能對他人造成傷害的自拍流出影片，而不去觀看合法、經過監管的成人影片。同時也提出了對其他影片或影像作品的道德和倫理問題，以及成人產業面臨的技術和資本投入不足的問題。 
<br />  
<br />總而言之，解決自拍流出影片問題需要多方面的努力，包括法律監管、技術改善、教育宣傳和價值觀的轉變。這是一個複雜的問題，需要社會各界的合作和努力來解決。 
<br />  
<br />The episode of "SGD" discusses the issue of leaked self-shot videos, which involves various topics such as technology, bodily autonomy, gender bias, and objectification. People have different reactions to these videos. Some girls refer to them as "disgusting male specimens" and publicly criticize the men they know, while others choose to delete or block such friends. Feminists believe that sharing these videos perpetuates the oppression of women under patriarchal dominance. 
<br />  
<br />The discussion raises questions about why people choose to watch leaked self-shot videos that can harm others instead of legal and regulated adult content. It also highlights the moral and ethical issues surrounding other forms of media and raises concerns about the inadequate technological and capital investment in the adult industry. 
<br />  
<br />In conclusion, addressing the issue of leaked self-shot videos requires efforts from various aspects, including legal regulations, technological improvements, educational campaigns, and a shift in values. It is a complex problem that necessitates cooperation and collective efforts from all sectors of society to find a solution. 
<br />  
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>0058bbef-79eb-4fd4-99e2-8fbc8b3a8e45</soundon:id><soundon:createdAt>2023-06-08T03:40:11.489Z</soundon:createdAt><soundon:updatedAt>2023-06-27T17:11:04.297Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 討論自拍流出影片 
By: SY 
  
本集《社遊記》討論了自拍流出影片的問題，這是一種涉及科技、身體自主權、性別主義和異性凝視等廣泛議題的影片形式。人們對這種影片的反應不一，有些女生稱其為「噁男試劑」，並公開批評他們認識的男性，有些人選擇刪除好友或封鎖這類朋友。女性主義者認為這種分享影片的行為助長了父系霸權對女性的壓迫。 
  
討論中提到，人們為什麼會選擇觀看可能對他人造成傷害的自拍流出影片，而不去觀看合法、經過監管的成人影片。同時也提出了對其他影片或影像作品的道德和倫理問題，以及成人產業面臨的技術和資本投入不足的問題。 
  
總而言之，解決自拍流出影片問題需要多方面的努力，包括法律監管、技術改善、教育宣傳和價值觀的轉變。這是一個複雜的問題，需要社會各界的合作和努力來解決。 
  
The episode of "SGD" discusses the issue of leaked self-shot videos, which involves various topics such as technology, bodily autonomy, gender bias, and objectification. People have different reactions to these videos. Some girls refer to them as "disgusting male specimens" and publicly criticize the men they know, while others choose to delete or block such friends. Feminists believe that sharing these videos perpetuates the oppression of women under patriarchal dominance. 
  
The discussion raises questions about why people choose to watch leaked self-shot videos that can harm others instead of legal and regulated adult content. It also highlights the moral and ethical issues surrounding other forms of media and raises concerns about the inadequate technological and capital investment in the adult industry. 
  
In conclusion, addressing the issue of leaked self-shot videos requires efforts from various aspects, including legal regulations, technological improvements, educational campaigns, and a shift in values. It is a complex problem that necessitates cooperation and collective efforts from all sectors of society to find a solution. 
  
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>706</itunes:duration><itunes:subtitle><![CDATA[#7 自拍流出影片：愛的碰撞與黑歷史 - 社遊記 (Leaked Selfie Videos: Collision of Love and Skeleton from the Past - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>7</itunes:episode><itunes:keywords><![CDATA[design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast,自拍流出影片,Leaked/self-shot videos,社團,Groups,噁男試劑,Disgusting men experiment,父系霸權,Patriarchal dominance,性慾和受害女性,Sexual desire and victimized women,合法的成人影片,Legal adult films,觀影環境和社會規範,Viewing environment and social norms,成人產業鏈,Adult industry chain,癖好和喜好,Fetishes and preferences,投資者和資本,Investors and capital,道德觀念和社會壓力,Moral values and social pressure,法律和規範,Laws and regulations,市場競爭和免費網站,Market competition and free websites,專業合法團隊和流出影片,Professional legal teams and leaked videos,影片觀感和政府立法,Perceptions and government legislation,傷害防止和合法化,Prevention of harm and legalization,色情特區和列管,Adult entertainment zones and regulation,性慾,觀看環境,產業鏈,成人產業,癖好,道德觀念,社會壓力,法律限制,資本流入,市場競爭,自拍文化,專業合法團隊,技術力,市場認知,惡性循環,傷害杜絕,法律管控,大麻合法化,色情特區,列管  leaked self-shot videos,online communities,disgusting male specimens,patriarchy,sexuality,legal adult videos,viewing environment,industry chain,adult industry,fetishes,moral beliefs,social pressure,legal restrictions,capital investment,market competition,self-shot culture,professional legal teams,technical capabilities,market perception,vicious cycle,eliminating harm,legal control,marijuana legalization,red-light districts,regulation]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#6 藝術收藏：追求美感與價值的探索 - 社遊記 (Art Collection: Exploring Beauty and Value - SGD)]]></title><description><![CDATA[Podcast: 討論藝術收藏 
By: SY 
  
  
這一集的《社遊記》是主持人與 ChatGPT 針對藝術收藏的問答，試圖回答關於藝術收藏的價值和意義。機器人認為追求美感的活動可以用裝飾帶來獨特的氛圍和個性，也可以作為投資和資產增值的方式。而主持人探討了藝術品價值的評估因素，包括藝術家的聲望、作品品質、年代、風格稀有度和市場需求。 
  
購買藝術作品可以為藝術家提供經濟支持，使他們能夠繼續創作和追求藝術夢想。而節目也提到藝術家的個人經歷和人生體驗對於藝術創作的重要性。另外，主持人討論了藝術收藏的完整性，他認為一個完整的藝術收藏應該包含多元化的風格和媒材，收藏知名藝術家的作品可以提高收藏的價值和聲望，並且收藏的作品應該能夠代表特定藝術家或藝術運動的特徵和風格。他也強調了收藏的作品應該具有良好的品質和保存狀態。 
  
總體而言，這一集的內容介紹了藝術收藏的多重價值，從美感追求、室內裝飾到投資收藏和對藝術家的支持。同時，它也些許探討了藝術收藏之於資本主義社會是如何的存在，窺探藏家的心思和收藏對於人類社會的貢獻。 
  
This episode of "SGD" is a Q&amp;A session between the host and ChatGPT, focusing on art collecting, attempting to answer questions about the value and significance of art collecting. The AI believes that the pursuit of aesthetic activities can bring a unique atmosphere and individuality through decoration, and can also serve as a means of investment and asset appreciation. The host discusses factors for evaluating the value of artworks, including the artist's reputation, the quality of the works, their age, rarity of style, and market demand. 
  
Purchasing artworks can provide economic support to artists, enabling them to continue creating and pursuing their artistic dreams. The program also highlights the importance of artists' personal experiences and life journeys in artistic creation. Additionally, the host discusses the integrity of art collections, believing that a comprehensive art collection should encompass diverse styles and mediums. Collecting works by renowned artists can increase the value and prestige of the collection, and the collected pieces should represent the characteristics and styles of specific artists or artistic movements. The host also emphasizes the importance of good quality and preservation condition for collected works. 
  
Overall, this episode introduces the multiple values of art collecting, ranging from the pursuit of aesthetics, interior decoration, to investment collecting and support for artists. At the same time, it touches on the existence of art collecting in a capitalist society, offering insights into the thoughts of collectors and the contributions of collecting to human society. 
  
  
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/41d8b8fd-4b87-416f-b47c-365416b783ea</link><guid isPermaLink="false">41d8b8fd-4b87-416f-b47c-365416b783ea</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Thu, 01 Jun 2023 04:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/41d8b8fd-4b87-416f-b47c-365416b783ea/rssFileVip.mp3?timestamp=1687885864151" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 討論藝術收藏 
<br />By: SY 
<br />  
<br />  
<br />這一集的《社遊記》是主持人與 ChatGPT 針對藝術收藏的問答，試圖回答關於藝術收藏的價值和意義。機器人認為追求美感的活動可以用裝飾帶來獨特的氛圍和個性，也可以作為投資和資產增值的方式。而主持人探討了藝術品價值的評估因素，包括藝術家的聲望、作品品質、年代、風格稀有度和市場需求。 
<br />  
<br />購買藝術作品可以為藝術家提供經濟支持，使他們能夠繼續創作和追求藝術夢想。而節目也提到藝術家的個人經歷和人生體驗對於藝術創作的重要性。另外，主持人討論了藝術收藏的完整性，他認為一個完整的藝術收藏應該包含多元化的風格和媒材，收藏知名藝術家的作品可以提高收藏的價值和聲望，並且收藏的作品應該能夠代表特定藝術家或藝術運動的特徵和風格。他也強調了收藏的作品應該具有良好的品質和保存狀態。 
<br />  
<br />總體而言，這一集的內容介紹了藝術收藏的多重價值，從美感追求、室內裝飾到投資收藏和對藝術家的支持。同時，它也些許探討了藝術收藏之於資本主義社會是如何的存在，窺探藏家的心思和收藏對於人類社會的貢獻。 
<br />  
<br />This episode of "SGD" is a Q&amp;A session between the host and ChatGPT, focusing on art collecting, attempting to answer questions about the value and significance of art collecting. The AI believes that the pursuit of aesthetic activities can bring a unique atmosphere and individuality through decoration, and can also serve as a means of investment and asset appreciation. The host discusses factors for evaluating the value of artworks, including the artist's reputation, the quality of the works, their age, rarity of style, and market demand. 
<br />  
<br />Purchasing artworks can provide economic support to artists, enabling them to continue creating and pursuing their artistic dreams. The program also highlights the importance of artists' personal experiences and life journeys in artistic creation. Additionally, the host discusses the integrity of art collections, believing that a comprehensive art collection should encompass diverse styles and mediums. Collecting works by renowned artists can increase the value and prestige of the collection, and the collected pieces should represent the characteristics and styles of specific artists or artistic movements. The host also emphasizes the importance of good quality and preservation condition for collected works. 
<br />  
<br />Overall, this episode introduces the multiple values of art collecting, ranging from the pursuit of aesthetics, interior decoration, to investment collecting and support for artists. At the same time, it touches on the existence of art collecting in a capitalist society, offering insights into the thoughts of collectors and the contributions of collecting to human society. 
<br />  
<br />  
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>41d8b8fd-4b87-416f-b47c-365416b783ea</soundon:id><soundon:createdAt>2023-06-01T05:02:39.815Z</soundon:createdAt><soundon:updatedAt>2023-06-27T17:11:04.151Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 討論藝術收藏 
By: SY 
  
  
這一集的《社遊記》是主持人與 ChatGPT 針對藝術收藏的問答，試圖回答關於藝術收藏的價值和意義。機器人認為追求美感的活動可以用裝飾帶來獨特的氛圍和個性，也可以作為投資和資產增值的方式。而主持人探討了藝術品價值的評估因素，包括藝術家的聲望、作品品質、年代、風格稀有度和市場需求。 
  
購買藝術作品可以為藝術家提供經濟支持，使他們能夠繼續創作和追求藝術夢想。而節目也提到藝術家的個人經歷和人生體驗對於藝術創作的重要性。另外，主持人討論了藝術收藏的完整性，他認為一個完整的藝術收藏應該包含多元化的風格和媒材，收藏知名藝術家的作品可以提高收藏的價值和聲望，並且收藏的作品應該能夠代表特定藝術家或藝術運動的特徵和風格。他也強調了收藏的作品應該具有良好的品質和保存狀態。 
  
總體而言，這一集的內容介紹了藝術收藏的多重價值，從美感追求、室內裝飾到投資收藏和對藝術家的支持。同時，它也些許探討了藝術收藏之於資本主義社會是如何的存在，窺探藏家的心思和收藏對於人類社會的貢獻。 
  
This episode of "SGD" is a Q&amp;A session between the host and ChatGPT, focusing on art collecting, attempting to answer questions about the value and significance of art collecting. The AI believes that the pursuit of aesthetic activities can bring a unique atmosphere and individuality through decoration, and can also serve as a means of investment and asset appreciation. The host discusses factors for evaluating the value of artworks, including the artist's reputation, the quality of the works, their age, rarity of style, and market demand. 
  
Purchasing artworks can provide economic support to artists, enabling them to continue creating and pursuing their artistic dreams. The program also highlights the importance of artists' personal experiences and life journeys in artistic creation. Additionally, the host discusses the integrity of art collections, believing that a comprehensive art collection should encompass diverse styles and mediums. Collecting works by renowned artists can increase the value and prestige of the collection, and the collected pieces should represent the characteristics and styles of specific artists or artistic movements. The host also emphasizes the importance of good quality and preservation condition for collected works. 
  
Overall, this episode introduces the multiple values of art collecting, ranging from the pursuit of aesthetics, interior decoration, to investment collecting and support for artists. At the same time, it touches on the existence of art collecting in a capitalist society, offering insights into the thoughts of collectors and the contributions of collecting to human society. 
  
  
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>816</itunes:duration><itunes:subtitle><![CDATA[#6 藝術收藏：追求美感與價值的探索 - 社遊記 (Art Collection: Exploring Beauty and Value - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>6</itunes:episode><itunes:keywords><![CDATA[design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast   追求美感,Pursuit of Aesthetics,品味門檻,Taste Threshold,文化歷史,Cultural History,自我挑戰,Self-challenge,創作作品市場的資本天花板,Capital Ceiling of Art Market,藝術收藏,Art Collecting,室內裝飾,Interior Decoration,投資收藏,Investment Collection,藝術品價值評估,Evaluation of Art Value,藝術家支持與鼓勵,Support and Encouragement of Artists,經濟支持,Economic Support,體驗人生,Experience Life,個人連結和故事,Personal Connection and Stories,藝術家的人生經歷,Artist's Life Experience,完整的藝術收藏品,Complete Art Collection,多元化的風格和媒材,Diverse Styles and Mediums,知名藝術家的作品收藏,Collection of Works by Famous Artists,代表性作品,Representative Works,品質和狀態良好的作品,High-Quality and Well-Preserved Works,追求美感,pursuit of aesthetic,taste threshold,cultural history,self-challenge,市場資本天花板,market capital ceiling,art collection,interior decoration,市場價值,market value,investment collection,藝術家發展,artist development,品質年代風格稀有度,quality,era,rarity,支持藝術家,supporting artists,社會經歷,social experience,多元化風格和媒材,diverse styles and media,知名藝術家的作品,works by renowned artists,complete art collection,representative works,works of good quality and condition,保存和保護,preservation and protection,Aesthetic pursuit,Taste threshold,Art collection,Interior decoration,Market value,Investment collection,聲望,Reputation,品質,Quality,年代風格,Era style,稀有度,Rarity,市場需求,Market demand,Supporting artists,Life experiences,Experience life,Personal connection and stories,知名藝術家,Renowned artists,Diverse styles and media,Representative works,藝術價值,Artistic value,High-quality and well-preserved works,art,藝術,收藏,collection,藏家,collector,art collector,畫廊,gallery,podcast,藝術市場,art market,藝術拍賣,auction,art auction]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#5 不存在的弟弟：疑 ai 詐騙，真愛尋人 - 社遊記 (Phantom Brother: Cyberstalking and Illusions - SGD)]]></title><description><![CDATA[Podcast: 聊聊瘋狂粉絲的故事 
By: SY 
  
第五集《社遊記》的主題圍繞著資安和網路社會化。故事以一封詐騙訊息作為引子，描述了主持人的朋友收到一則詐騙訊息，要求找到主持人的弟弟，雖然主持人事先覺得這是一個詐騙訊息，但出於好奇，還是打開了這個訊息，之後發現了一連串的詭譎故事。 
  
這個故事涉及到人與人之間的關係、誤解和假設的問題。陌生人可能會基於一些巧合和錯誤的推斷，對你產生錯誤的觀念，並將其付諸行動。本集《社遊記》強調社會化過程應有良好的溝通和理解，也暴露了個人隱私和資訊安全的風險，同時提醒聽眾要保護自己的個人資料和注意網路安全。 
  
  
The fifth episode of "SGD" revolves around cybersecurity and online socialization. The story begins with a scam message, in which the host's friend receives a fraudulent message asking for help in locating the host's nonexistent brother. Despite initially suspecting it to be a scam, the host's curiosity leads them to open the message, uncovering a series of perplexing events. 
  
This story delves into issues of relationships, misunderstandings, and assumptions between individuals. Strangers may form erroneous opinions about you based on coincidences and faulty reasoning, which could prompt them to take action. The episode "SGD" also exposes the risks to personal privacy and information security, reminding listeners to safeguard their personal data and be mindful of online safety. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/e0b265ac-dc0d-4b41-85ec-47b60300cc0d</link><guid isPermaLink="false">e0b265ac-dc0d-4b41-85ec-47b60300cc0d</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Mon, 29 May 2023 04:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/e0b265ac-dc0d-4b41-85ec-47b60300cc0d/rssFileVip.mp3?timestamp=1687885864440" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 聊聊瘋狂粉絲的故事 
<br />By: SY 
<br />  
<br />第五集《社遊記》的主題圍繞著資安和網路社會化。故事以一封詐騙訊息作為引子，描述了主持人的朋友收到一則詐騙訊息，要求找到主持人的弟弟，雖然主持人事先覺得這是一個詐騙訊息，但出於好奇，還是打開了這個訊息，之後發現了一連串的詭譎故事。 
<br />  
<br />這個故事涉及到人與人之間的關係、誤解和假設的問題。陌生人可能會基於一些巧合和錯誤的推斷，對你產生錯誤的觀念，並將其付諸行動。本集《社遊記》強調社會化過程應有良好的溝通和理解，也暴露了個人隱私和資訊安全的風險，同時提醒聽眾要保護自己的個人資料和注意網路安全。 
<br />  
<br />  
<br />The fifth episode of "SGD" revolves around cybersecurity and online socialization. The story begins with a scam message, in which the host's friend receives a fraudulent message asking for help in locating the host's nonexistent brother. Despite initially suspecting it to be a scam, the host's curiosity leads them to open the message, uncovering a series of perplexing events. 
<br />  
<br />This story delves into issues of relationships, misunderstandings, and assumptions between individuals. Strangers may form erroneous opinions about you based on coincidences and faulty reasoning, which could prompt them to take action. The episode "SGD" also exposes the risks to personal privacy and information security, reminding listeners to safeguard their personal data and be mindful of online safety. 
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>e0b265ac-dc0d-4b41-85ec-47b60300cc0d</soundon:id><soundon:createdAt>2023-05-29T02:47:49.476Z</soundon:createdAt><soundon:updatedAt>2023-06-27T17:11:04.440Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 聊聊瘋狂粉絲的故事 
By: SY 
  
第五集《社遊記》的主題圍繞著資安和網路社會化。故事以一封詐騙訊息作為引子，描述了主持人的朋友收到一則詐騙訊息，要求找到主持人的弟弟，雖然主持人事先覺得這是一個詐騙訊息，但出於好奇，還是打開了這個訊息，之後發現了一連串的詭譎故事。 
  
這個故事涉及到人與人之間的關係、誤解和假設的問題。陌生人可能會基於一些巧合和錯誤的推斷，對你產生錯誤的觀念，並將其付諸行動。本集《社遊記》強調社會化過程應有良好的溝通和理解，也暴露了個人隱私和資訊安全的風險，同時提醒聽眾要保護自己的個人資料和注意網路安全。 
  
  
The fifth episode of "SGD" revolves around cybersecurity and online socialization. The story begins with a scam message, in which the host's friend receives a fraudulent message asking for help in locating the host's nonexistent brother. Despite initially suspecting it to be a scam, the host's curiosity leads them to open the message, uncovering a series of perplexing events. 
  
This story delves into issues of relationships, misunderstandings, and assumptions between individuals. Strangers may form erroneous opinions about you based on coincidences and faulty reasoning, which could prompt them to take action. The episode "SGD" also exposes the risks to personal privacy and information security, reminding listeners to safeguard their personal data and be mindful of online safety. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>616</itunes:duration><itunes:subtitle><![CDATA[#5 不存在的弟弟：疑 ai 詐騙，真愛尋人 - 社遊記 (Phantom Brother: Cyberstalking and Illusions - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>5</itunes:episode><itunes:keywords><![CDATA[公寓,不期而遇,星空,教室燈,詐騙訊息,機器人,A小姐,B先生,旅遊業,網球王子,陌生訊息,肉搜,騷擾,弟弟,社群網站,AI詐騙,合理的文章,情感,肉搜感覺,聖宏,聊天材料,貼文,情緒性反應,外遇,第五集,Episode 5,Scam message,Unknown message,恐怖故事,Horror story,Miss A,Mr. B,Tourism industry,混亂,Confusion,巧合,Coincidence,姐姐,Elder sister,Younger brother,Social media,Doxxing,人肉搜索,Human flesh search,Name "Sheng Hong",假訊息,Fake message,Affair,電波,Weird thinking,詐騙,Scam,AI 詐騙,AI scam,Chat material,學校,School,活動紀錄,Activity records,Post,Weird mindset,影子,Shadow,共同點,Commonality,真相,Truth,解決,Resolution,網路騷擾,Online harassment,雜亂的演算法,Chaotic algorithm,肖像權,Right of publicity,隱私,Privacy,網絡安全,Cybersecurity,個人資訊,Personal information,訊息量,Message volume,社交媒體,詞不達意,Incoherent message,疑惑,Doubt,愛玩,Playful,限時動態,Stories,外界猜測,Speculation,警覺,Alertness,design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#4 踏入葡萄酒的奇妙世界：潛心初學 - 社遊記 (Stepping into the Fascinating World of Wine: Embarking on the new Journey - SGD)]]></title><description><![CDATA[Podcast: 聊聊初學紅白葡萄酒 
By: SY 
Note: 1.25 倍速收聽會有不同感受 
  
本集《社遊記》介紹了一種源遠流長的飲料，它以寶石般的尊貴形容，古希臘和羅馬甚至將其神化。這個飲料就是葡萄酒，紅酒、白酒是最廣為人知的類型。節目主持人近期成為了初級的葡萄酒愛好者，並分享了他常常遇到選酒困難的情況，感覺就像在玩抽卡或轉蛋的遊戲，不知道會選到什麼樣的酒，也無法對酒的名字背後代表的味道有基本的了解。 
  
為了解決這個問題，他首先參加了一個葡萄酒旅行，導遊帶領他們參觀不同的酒莊，解釋葡萄園的設備和酒窖中的木桶用途。雖然他對這些知識沒有完全記住，但他仍然享受了葡萄酒旅行帶來的美好體驗，品嚐了美食和葡萄酒的搭配。 
  
然而，他開始意識到自己對葡萄酒的了解不夠，無法準確描述酒的口感和風味。因此，他決定參加葡萄酒教育課程，學習葡萄的生物構造、紅酒和白酒的差別，以及一些常見的葡萄酒名稱和風味。在課程中，他學到了一些實用的小技巧，如保存葡萄酒的方法、品酒的技巧和建議、以及葡萄酒在西餐文化中的地位。這一集《社遊記》鼓勵大家學習葡萄酒的語言，並享受與葡萄酒相關的社交體驗。 
  
This episode of "SGD" introduces a long-standing beverage that is often described as precious as gemstones. It has been revered and even deified by ancient civilizations such as Greece and Rome. This beverage is none other than wine, with red and white wines being the most well-known types. The host of the show recently became a novice wine enthusiast and shared his struggles in selecting wines, feeling like playing a game of chance or luck where he didn't know what kind of wine he would end up with and lacked a basic understanding of the flavors behind the names. 
  
To address this issue, he embarked on a wine journey where a guide took them to visit various vineyards, explaining the equipment in the vineyards and the purpose of the barrels in the wine cellars. While he didn't retain all of this knowledge, he still enjoyed the wonderful experience that the wine journey brought, indulging in the pairing of food and wine. 
  
However, he started to realize that his understanding of wine was insufficient, as he couldn't accurately describe the taste and flavors of the wines. Therefore, he decided to enroll in a wine education course to learn about the biological structure of grapes, the differences between red and white wines, as well as some common wine names and flavors. Throughout the course, he learned practical tips such as wine storage methods, wine tasting techniques and recommendations, and the significance of wine in Western culinary culture. This episode of "SGD" encourages everyone to learn the language of wine and enjoy the social experiences associated with it. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/ba54c8f4-8fa7-4b23-86df-779caf9ca3d0</link><guid isPermaLink="false">ba54c8f4-8fa7-4b23-86df-779caf9ca3d0</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Sat, 27 May 2023 04:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/ba54c8f4-8fa7-4b23-86df-779caf9ca3d0/rssFileVip.mp3?timestamp=1687885864509" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 聊聊初學紅白葡萄酒 
<br />By: SY 
<br />Note: 1.25 倍速收聽會有不同感受 
<br />  
<br />本集《社遊記》介紹了一種源遠流長的飲料，它以寶石般的尊貴形容，古希臘和羅馬甚至將其神化。這個飲料就是葡萄酒，紅酒、白酒是最廣為人知的類型。節目主持人近期成為了初級的葡萄酒愛好者，並分享了他常常遇到選酒困難的情況，感覺就像在玩抽卡或轉蛋的遊戲，不知道會選到什麼樣的酒，也無法對酒的名字背後代表的味道有基本的了解。 
<br />  
<br />為了解決這個問題，他首先參加了一個葡萄酒旅行，導遊帶領他們參觀不同的酒莊，解釋葡萄園的設備和酒窖中的木桶用途。雖然他對這些知識沒有完全記住，但他仍然享受了葡萄酒旅行帶來的美好體驗，品嚐了美食和葡萄酒的搭配。 
<br />  
<br />然而，他開始意識到自己對葡萄酒的了解不夠，無法準確描述酒的口感和風味。因此，他決定參加葡萄酒教育課程，學習葡萄的生物構造、紅酒和白酒的差別，以及一些常見的葡萄酒名稱和風味。在課程中，他學到了一些實用的小技巧，如保存葡萄酒的方法、品酒的技巧和建議、以及葡萄酒在西餐文化中的地位。這一集《社遊記》鼓勵大家學習葡萄酒的語言，並享受與葡萄酒相關的社交體驗。 
<br />  
<br />This episode of "SGD" introduces a long-standing beverage that is often described as precious as gemstones. It has been revered and even deified by ancient civilizations such as Greece and Rome. This beverage is none other than wine, with red and white wines being the most well-known types. The host of the show recently became a novice wine enthusiast and shared his struggles in selecting wines, feeling like playing a game of chance or luck where he didn't know what kind of wine he would end up with and lacked a basic understanding of the flavors behind the names. 
<br />  
<br />To address this issue, he embarked on a wine journey where a guide took them to visit various vineyards, explaining the equipment in the vineyards and the purpose of the barrels in the wine cellars. While he didn't retain all of this knowledge, he still enjoyed the wonderful experience that the wine journey brought, indulging in the pairing of food and wine. 
<br />  
<br />However, he started to realize that his understanding of wine was insufficient, as he couldn't accurately describe the taste and flavors of the wines. Therefore, he decided to enroll in a wine education course to learn about the biological structure of grapes, the differences between red and white wines, as well as some common wine names and flavors. Throughout the course, he learned practical tips such as wine storage methods, wine tasting techniques and recommendations, and the significance of wine in Western culinary culture. This episode of "SGD" encourages everyone to learn the language of wine and enjoy the social experiences associated with it. 
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>ba54c8f4-8fa7-4b23-86df-779caf9ca3d0</soundon:id><soundon:createdAt>2023-05-27T03:40:26.795Z</soundon:createdAt><soundon:updatedAt>2023-06-27T17:11:04.509Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 聊聊初學紅白葡萄酒 
By: SY 
Note: 1.25 倍速收聽會有不同感受 
  
本集《社遊記》介紹了一種源遠流長的飲料，它以寶石般的尊貴形容，古希臘和羅馬甚至將其神化。這個飲料就是葡萄酒，紅酒、白酒是最廣為人知的類型。節目主持人近期成為了初級的葡萄酒愛好者，並分享了他常常遇到選酒困難的情況，感覺就像在玩抽卡或轉蛋的遊戲，不知道會選到什麼樣的酒，也無法對酒的名字背後代表的味道有基本的了解。 
  
為了解決這個問題，他首先參加了一個葡萄酒旅行，導遊帶領他們參觀不同的酒莊，解釋葡萄園的設備和酒窖中的木桶用途。雖然他對這些知識沒有完全記住，但他仍然享受了葡萄酒旅行帶來的美好體驗，品嚐了美食和葡萄酒的搭配。 
  
然而，他開始意識到自己對葡萄酒的了解不夠，無法準確描述酒的口感和風味。因此，他決定參加葡萄酒教育課程，學習葡萄的生物構造、紅酒和白酒的差別，以及一些常見的葡萄酒名稱和風味。在課程中，他學到了一些實用的小技巧，如保存葡萄酒的方法、品酒的技巧和建議、以及葡萄酒在西餐文化中的地位。這一集《社遊記》鼓勵大家學習葡萄酒的語言，並享受與葡萄酒相關的社交體驗。 
  
This episode of "SGD" introduces a long-standing beverage that is often described as precious as gemstones. It has been revered and even deified by ancient civilizations such as Greece and Rome. This beverage is none other than wine, with red and white wines being the most well-known types. The host of the show recently became a novice wine enthusiast and shared his struggles in selecting wines, feeling like playing a game of chance or luck where he didn't know what kind of wine he would end up with and lacked a basic understanding of the flavors behind the names. 
  
To address this issue, he embarked on a wine journey where a guide took them to visit various vineyards, explaining the equipment in the vineyards and the purpose of the barrels in the wine cellars. While he didn't retain all of this knowledge, he still enjoyed the wonderful experience that the wine journey brought, indulging in the pairing of food and wine. 
  
However, he started to realize that his understanding of wine was insufficient, as he couldn't accurately describe the taste and flavors of the wines. Therefore, he decided to enroll in a wine education course to learn about the biological structure of grapes, the differences between red and white wines, as well as some common wine names and flavors. Throughout the course, he learned practical tips such as wine storage methods, wine tasting techniques and recommendations, and the significance of wine in Western culinary culture. This episode of "SGD" encourages everyone to learn the language of wine and enjoy the social experiences associated with it. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>512</itunes:duration><itunes:subtitle><![CDATA[#4 踏入葡萄酒的奇妙世界：潛心初學 - 社遊記 (Stepping into the Fascinating World of Wine: Embarking on the new Journey - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>4</itunes:episode><itunes:keywords><![CDATA[葡萄酒,Wine,紅酒、白酒、粉紅酒,Red wine,white wine,rosé,WSET英國葡萄酒與烈酒教育基金會,WSET - Wine & Spirit Education Trust,葡萄園、酒莊,Vineyard,winery,酒標,Wine label,酒的味道、香氣、風味,Taste,aroma,flavor,葡萄的生長地,Grape growing region,酒杯的設計、用途,Wine glass design,purpose,葡萄酒的保存方法,Wine storage,酒的搭配,Wine pairing,酒瓶上的名稱、訊息,Wine bottle label information,選酒、品酒,Selecting wine,wine tasting,熱炒,Stir-frying,design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast,rosé wine,葡萄酒旅行,Wine tour,酒莊,Winery,味道,Flavor,酒的名字,Names of wines,酸度,Acidity,葡萄生長地,Grape growing regions,酒杯,Wine glass,品酒,Wine tasting,社交禮儀,Social etiquette,保存方法,配餐建議,Food pairing,port,shelly,波特酒,雪莉酒,香檳,champagne]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#3 蛙化現象：為何喜歡的人會讓你討厭？- 社遊記 (The Frogging Phenomenon: Why Do Liked Individuals Turn into Dislikes? - SGD)]]></title><description><![CDATA[Podcast: 討論蛙化現象 
By: SY 
  
《社遊記》第三集介紹了一種心理學現象，被稱為「蛙化現象」，即突然對喜歡的人產生厭惡的感情。這種現象讓人感到困惑，因為原本喜歡的對象卻在告白後引起了討厭的感覺。探討了可能導致蛙化現象的七個原因，包括喜歡得不到的人、對愛情有過度完美的期待、對方的生活瑣事和缺陷等。同時，也提到了 AI 情人可能成為未來的主要選擇，因為他們可以根據個人喜好和需求提供定制化服務，避免尷尬和丟臉的情況。而節目中也討論了與蛙化現象相反的「蛇化現象」，也就是情人眼裡出西施惠。 
  
In the third episode of "SGD" a psychological phenomenon called the "Frogging Phenomenon" is explored. It refers to the sudden feeling of disgust towards someone you used to like. The host discusses seven possible reasons for this phenomenon, including liking someone unattainable, having overly idealized expectations of love, discovering flaws or embarrassing moments in the person, and more. The episode also mentions the potential popularity of AI companions as a solution to avoid such awkward situations, as they can provide customized services based on individual preferences and needs. In the program, the opposite phenomenon of "Frogging Phenomenon," known as "Snaking Phenomenon," was also discussed. It refers to the situation where someone appears attractive or desirable in the eyes of their romantic partner. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/645ac16d-5ff6-4b20-97fc-36ded41b44e2</link><guid isPermaLink="false">645ac16d-5ff6-4b20-97fc-36ded41b44e2</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Mon, 22 May 2023 04:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/645ac16d-5ff6-4b20-97fc-36ded41b44e2/rssFileVip.mp3?timestamp=1687885864364" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 討論蛙化現象 
<br />By: SY 
<br />  
<br />《社遊記》第三集介紹了一種心理學現象，被稱為「蛙化現象」，即突然對喜歡的人產生厭惡的感情。這種現象讓人感到困惑，因為原本喜歡的對象卻在告白後引起了討厭的感覺。探討了可能導致蛙化現象的七個原因，包括喜歡得不到的人、對愛情有過度完美的期待、對方的生活瑣事和缺陷等。同時，也提到了 AI 情人可能成為未來的主要選擇，因為他們可以根據個人喜好和需求提供定制化服務，避免尷尬和丟臉的情況。而節目中也討論了與蛙化現象相反的「蛇化現象」，也就是情人眼裡出西施惠。 
<br />  
<br />In the third episode of "SGD" a psychological phenomenon called the "Frogging Phenomenon" is explored. It refers to the sudden feeling of disgust towards someone you used to like. The host discusses seven possible reasons for this phenomenon, including liking someone unattainable, having overly idealized expectations of love, discovering flaws or embarrassing moments in the person, and more. The episode also mentions the potential popularity of AI companions as a solution to avoid such awkward situations, as they can provide customized services based on individual preferences and needs. In the program, the opposite phenomenon of "Frogging Phenomenon," known as "Snaking Phenomenon," was also discussed. It refers to the situation where someone appears attractive or desirable in the eyes of their romantic partner. 
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>645ac16d-5ff6-4b20-97fc-36ded41b44e2</soundon:id><soundon:createdAt>2023-05-22T03:14:26.572Z</soundon:createdAt><soundon:updatedAt>2023-06-27T17:11:04.364Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 討論蛙化現象 
By: SY 
  
《社遊記》第三集介紹了一種心理學現象，被稱為「蛙化現象」，即突然對喜歡的人產生厭惡的感情。這種現象讓人感到困惑，因為原本喜歡的對象卻在告白後引起了討厭的感覺。探討了可能導致蛙化現象的七個原因，包括喜歡得不到的人、對愛情有過度完美的期待、對方的生活瑣事和缺陷等。同時，也提到了 AI 情人可能成為未來的主要選擇，因為他們可以根據個人喜好和需求提供定制化服務，避免尷尬和丟臉的情況。而節目中也討論了與蛙化現象相反的「蛇化現象」，也就是情人眼裡出西施惠。 
  
In the third episode of "SGD" a psychological phenomenon called the "Frogging Phenomenon" is explored. It refers to the sudden feeling of disgust towards someone you used to like. The host discusses seven possible reasons for this phenomenon, including liking someone unattainable, having overly idealized expectations of love, discovering flaws or embarrassing moments in the person, and more. The episode also mentions the potential popularity of AI companions as a solution to avoid such awkward situations, as they can provide customized services based on individual preferences and needs. In the program, the opposite phenomenon of "Frogging Phenomenon," known as "Snaking Phenomenon," was also discussed. It refers to the situation where someone appears attractive or desirable in the eyes of their romantic partner. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>657</itunes:duration><itunes:subtitle><![CDATA[#3 蛙化現象：為何喜歡的人會讓你討厭？- 社遊記 (The Frogging Phenomenon: Why Do Liked Individuals Turn into Dislikes? - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>3</itunes:episode><itunes:keywords><![CDATA[design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast   蛙化現象,Frogging phenomenon,心理學效應,Psychological effect,AI 情人,AI companion,喜歡的人,Liked person,厭惡的感情,Feeling of disgust,王子變青蛙,Prince turning into a frog,喜歡的對象,Liked object,糗事,Embarrassing situation,青蛙,Frog,餘額不足,Insufficient balance,跌倒踉蹌,Stumbling and staggering,無所適從,At a loss,宣導,Promote,衛生習慣,Hygiene habits,貪小便宜,Greedy for small advantages,戀愛目標,Love goal,自卑情結,Inferiority complex,社會化經驗,Socialization experience,AI情人服務,AI companion service,大數據,Big data,蛇化現象,蛇化,蛙化,snaking phenomenon,liked person,aversion,frogging phenomenon,frog,confession,embarrassing situation,cool,restaurant,EasyCard,falling down,trivial matters,love,goal,relationship,AI lover,socialization experience,big data,good impression,aversion feeling,inferiority complex,厭惡感情,蛙化現象,告白,酷,餐廳,悠遊卡,跌倒,瑣事,愛情,目標,關係,AI情人,好感,厭惡感覺]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#2 王國之淚的天空：任天堂就是有辦法讓你玩－社遊記 (Tears of the Kingdom: Nintendo Knows How to Make You Play - SGD)]]></title><description><![CDATA[Podcast: 討論任天堂開發的薩爾達傳說開放式世界系列 
By: SY 
  
// 
  
哪裡開始算是天空？本集節目將介紹了兩款讓玩家自由探索的遊戲，允許玩家在一個精美的開放世界中爬山、滑翔、游泳和砍樹。它們融合了魔法解謎和地圖尋找的要素，除了打破銷售紀錄，也贏得了眾多獎項。這款遊戲的名字是《薩爾達傳說：曠野之息》和其續作《王國之淚》。在這些遊戲中，玩家可以利用物理效果解決各種謎題，例如燃燒草原來產生上升氣流飛翔，或者使用電力捕魚。遊戲中還包括冰凍、磁力和時間控制等魔法元素。 
  
任天堂的開發者在眾多講座中分享他們的心得和設計秘密。本集將簡要整理這些講座內容，讓大家一窺神作背後的設計思路。 
  
  
Where does the sky begin? This episode will introduce two games that allow players to freely explore, enabling them to climb mountains, glide, swim, and chop down trees in a beautiful open world. These games combine elements of magical puzzles and map exploration, and have not only broken sales records but also won numerous awards. The names of these games are "The Legend of Zelda: Breath of the Wild" and its sequel "Tears of the Kingdom." In these games, players can use physical effects to solve various puzzles, such as setting fire to grassy fields to create updrafts for flying or using electricity to catch fish. The games also include magical elements like freezing, magnetism, and time control. 
  
Nintendo's developers have shared their insights and design secrets in various lectures. This episode will provide a brief summary of these lectures, giving everyone a glimpse into the design thinking behind these masterpieces. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/bbec517d-2106-4ccc-a8c5-41e2a6d39c00</link><guid isPermaLink="false">bbec517d-2106-4ccc-a8c5-41e2a6d39c00</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Thu, 18 May 2023 04:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/bbec517d-2106-4ccc-a8c5-41e2a6d39c00/rssFileVip.mp3?timestamp=1687885864656" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 討論任天堂開發的薩爾達傳說開放式世界系列 
<br />By: SY 
<br />  
<br />// 
<br />  
<br />哪裡開始算是天空？本集節目將介紹了兩款讓玩家自由探索的遊戲，允許玩家在一個精美的開放世界中爬山、滑翔、游泳和砍樹。它們融合了魔法解謎和地圖尋找的要素，除了打破銷售紀錄，也贏得了眾多獎項。這款遊戲的名字是《薩爾達傳說：曠野之息》和其續作《王國之淚》。在這些遊戲中，玩家可以利用物理效果解決各種謎題，例如燃燒草原來產生上升氣流飛翔，或者使用電力捕魚。遊戲中還包括冰凍、磁力和時間控制等魔法元素。 
<br />  
<br />任天堂的開發者在眾多講座中分享他們的心得和設計秘密。本集將簡要整理這些講座內容，讓大家一窺神作背後的設計思路。 
<br />  
<br />  
<br />Where does the sky begin? This episode will introduce two games that allow players to freely explore, enabling them to climb mountains, glide, swim, and chop down trees in a beautiful open world. These games combine elements of magical puzzles and map exploration, and have not only broken sales records but also won numerous awards. The names of these games are "The Legend of Zelda: Breath of the Wild" and its sequel "Tears of the Kingdom." In these games, players can use physical effects to solve various puzzles, such as setting fire to grassy fields to create updrafts for flying or using electricity to catch fish. The games also include magical elements like freezing, magnetism, and time control. 
<br />  
<br />Nintendo's developers have shared their insights and design secrets in various lectures. This episode will provide a brief summary of these lectures, giving everyone a glimpse into the design thinking behind these masterpieces. 
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>bbec517d-2106-4ccc-a8c5-41e2a6d39c00</soundon:id><soundon:createdAt>2023-05-18T04:13:03.976Z</soundon:createdAt><soundon:updatedAt>2023-06-27T17:11:04.656Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 討論任天堂開發的薩爾達傳說開放式世界系列 
By: SY 
  
// 
  
哪裡開始算是天空？本集節目將介紹了兩款讓玩家自由探索的遊戲，允許玩家在一個精美的開放世界中爬山、滑翔、游泳和砍樹。它們融合了魔法解謎和地圖尋找的要素，除了打破銷售紀錄，也贏得了眾多獎項。這款遊戲的名字是《薩爾達傳說：曠野之息》和其續作《王國之淚》。在這些遊戲中，玩家可以利用物理效果解決各種謎題，例如燃燒草原來產生上升氣流飛翔，或者使用電力捕魚。遊戲中還包括冰凍、磁力和時間控制等魔法元素。 
  
任天堂的開發者在眾多講座中分享他們的心得和設計秘密。本集將簡要整理這些講座內容，讓大家一窺神作背後的設計思路。 
  
  
Where does the sky begin? This episode will introduce two games that allow players to freely explore, enabling them to climb mountains, glide, swim, and chop down trees in a beautiful open world. These games combine elements of magical puzzles and map exploration, and have not only broken sales records but also won numerous awards. The names of these games are "The Legend of Zelda: Breath of the Wild" and its sequel "Tears of the Kingdom." In these games, players can use physical effects to solve various puzzles, such as setting fire to grassy fields to create updrafts for flying or using electricity to catch fish. The games also include magical elements like freezing, magnetism, and time control. 
  
Nintendo's developers have shared their insights and design secrets in various lectures. This episode will provide a brief summary of these lectures, giving everyone a glimpse into the design thinking behind these masterpieces. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>734</itunes:duration><itunes:subtitle><![CDATA[#2 王國之淚的天空：任天堂就是有辦法讓你玩－社遊記 (Tears of the Kingdom: Nintendo Knows How to Make You Play - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>2</itunes:episode><itunes:keywords><![CDATA[design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast   遊戲,Game,爬山,Climbing,滑翔,Gliding,游泳,Swimming,砍樹,Chopping trees,神奇,Magical,解謎,Puzzle-solving,地圖,Map,獎勵,Rewards,續作,Sequel,銷售紀錄,Sales records,大師之劍,Master Sword,公主,Princess,薩爾達傳說,The Legend of Zelda,曠野之息,Breath of the Wild,王國之淚,Tears of the Kingdom,物理效果,Physics effects,冰凍,Freezing,磁力,Magnetism,骨架式開發,Skeletal development,世界觀,Worldview,背景故事,Background story,角色,Characters,怪物,Monsters,道具,Items,迷宮,Mazes,逐步開發,Iterative development,地標,Landmarks,音效,Sound effects,背景音樂,Background music,高塔,Towers,村莊,Villages,環境音,Environmental sounds,地形,Terrain,火山,Volcano,草原,Grassland,湖泊,Lakes,沙漠,Desert,飛行,Flight,鑽地底,Underground exploration,音樂創作,Music composition,天空與地面的分界,Boundary between sky and ground,連接,Connection,道具黏合,Item combination,Creativity,玩家社群,Player community,遊戲設計,Game design,舊的東西,Old elements,偉大的千篇一律,Great clichés]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#1 格鬥遊戲的真諦：技巧、社群與成就 - 社遊記 (The Essence of Fighting Games: Skills, Community, and Achievements - SGD)]]></title><description><![CDATA[Podcast: 討論格鬥遊戲 
By: SY 
  
// 
  
《社遊記》第一集介紹了格鬥遊戲的起源和特點。格鬥遊戲是一種電子競技遊戲，以高速虛擬戰鬥、心機策略和華麗特效為特點，也能帶給玩家現實中的打擊感。透過格鬥遊戲，玩家能夠在螢幕上單挑對決，猜測對方的戰術運用。本集介紹了格鬥遊戲的基本規則和不同類型的角色，包括人形角色、動漫角色和其他奇特對決組合。 
  
在格鬥遊戲中，玩家需要熟悉角色和遊戲環境，並通過大量的練習才能在線上和其他玩家競爭。這種孤獨但充滿成就感的遊戲體驗是格鬥遊戲特有的社會化過程。節目主持人聖翊分享了自身參與格鬥遊戲社群的經驗，並嘗試說明為何 Fighting game is something so great。 
  
"SGD" Episode 1 introduces the origins and characteristics of fighting games. Fighting games are a type of competitive electronic sport known for their fast-paced virtual combat, strategic mind games, and stunning special effects, which can provide players with a sense of real-life impact. Through fighting games, players can engage in one-on-one battles on the screen and speculate on their opponents' tactical maneuvers. This episode introduces the basic rules of fighting games and various types of characters, including human characters, anime characters, and other unique matchup combinations. 
  
In fighting games, players need to familiarize themselves with the characters and game environments and compete against other players online through extensive practice. This solitary yet fulfilling gaming experience is a unique social process within the fighting game community. The host, Sheng Yi, shares his own experiences participating in the fighting game community and attempts to explain why fighting game is something so great. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/1a56ad9d-a2dc-4945-acdd-17d2893965e9</link><guid isPermaLink="false">1a56ad9d-a2dc-4945-acdd-17d2893965e9</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Mon, 15 May 2023 04:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/1a56ad9d-a2dc-4945-acdd-17d2893965e9/rssFileVip.mp3?timestamp=1687885864580" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 討論格鬥遊戲 
<br />By: SY 
<br />  
<br />// 
<br />  
<br />《社遊記》第一集介紹了格鬥遊戲的起源和特點。格鬥遊戲是一種電子競技遊戲，以高速虛擬戰鬥、心機策略和華麗特效為特點，也能帶給玩家現實中的打擊感。透過格鬥遊戲，玩家能夠在螢幕上單挑對決，猜測對方的戰術運用。本集介紹了格鬥遊戲的基本規則和不同類型的角色，包括人形角色、動漫角色和其他奇特對決組合。 
<br />  
<br />在格鬥遊戲中，玩家需要熟悉角色和遊戲環境，並通過大量的練習才能在線上和其他玩家競爭。這種孤獨但充滿成就感的遊戲體驗是格鬥遊戲特有的社會化過程。節目主持人聖翊分享了自身參與格鬥遊戲社群的經驗，並嘗試說明為何 Fighting game is something so great。 
<br />  
<br />"SGD" Episode 1 introduces the origins and characteristics of fighting games. Fighting games are a type of competitive electronic sport known for their fast-paced virtual combat, strategic mind games, and stunning special effects, which can provide players with a sense of real-life impact. Through fighting games, players can engage in one-on-one battles on the screen and speculate on their opponents' tactical maneuvers. This episode introduces the basic rules of fighting games and various types of characters, including human characters, anime characters, and other unique matchup combinations. 
<br />  
<br />In fighting games, players need to familiarize themselves with the characters and game environments and compete against other players online through extensive practice. This solitary yet fulfilling gaming experience is a unique social process within the fighting game community. The host, Sheng Yi, shares his own experiences participating in the fighting game community and attempts to explain why fighting game is something so great. 
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>1a56ad9d-a2dc-4945-acdd-17d2893965e9</soundon:id><soundon:createdAt>2023-05-15T03:08:45.199Z</soundon:createdAt><soundon:updatedAt>2023-06-27T17:11:04.580Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 討論格鬥遊戲 
By: SY 
  
// 
  
《社遊記》第一集介紹了格鬥遊戲的起源和特點。格鬥遊戲是一種電子競技遊戲，以高速虛擬戰鬥、心機策略和華麗特效為特點，也能帶給玩家現實中的打擊感。透過格鬥遊戲，玩家能夠在螢幕上單挑對決，猜測對方的戰術運用。本集介紹了格鬥遊戲的基本規則和不同類型的角色，包括人形角色、動漫角色和其他奇特對決組合。 
  
在格鬥遊戲中，玩家需要熟悉角色和遊戲環境，並通過大量的練習才能在線上和其他玩家競爭。這種孤獨但充滿成就感的遊戲體驗是格鬥遊戲特有的社會化過程。節目主持人聖翊分享了自身參與格鬥遊戲社群的經驗，並嘗試說明為何 Fighting game is something so great。 
  
"SGD" Episode 1 introduces the origins and characteristics of fighting games. Fighting games are a type of competitive electronic sport known for their fast-paced virtual combat, strategic mind games, and stunning special effects, which can provide players with a sense of real-life impact. Through fighting games, players can engage in one-on-one battles on the screen and speculate on their opponents' tactical maneuvers. This episode introduces the basic rules of fighting games and various types of characters, including human characters, anime characters, and other unique matchup combinations. 
  
In fighting games, players need to familiarize themselves with the characters and game environments and compete against other players online through extensive practice. This solitary yet fulfilling gaming experience is a unique social process within the fighting game community. The host, Sheng Yi, shares his own experiences participating in the fighting game community and attempts to explain why fighting game is something so great. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>709</itunes:duration><itunes:subtitle><![CDATA[#1 格鬥遊戲的真諦：技巧、社群與成就 - 社遊記 (The Essence of Fighting Games: Skills, Community, and Achievements - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:episode>1</itunes:episode><itunes:keywords><![CDATA[電玩遊戲,Video games,心機和策略,Mind games and strategies,特效華麗,Spectacular effects,虛擬戰鬥,Virtual combat,電競產業,Esports industry,格鬥遊戲,Fighting games,鼻祖,Originator,孤獨的單挑對決,Solitary one-on-one duels,螢幕,Screen,選手,Players,快速連段操作,Fast combo moves,戰術運用,Tactical utilization,血條,Health bar,人形的角色,Humanoid characters,2D 的動漫角色,2D anime characters,遊戲角色,Game characters,故事線,Storyline,回饋感,Feedback sensation,競爭博弈,Competitive gaming,孤獨,Loneliness,社群互動,Community interaction,技巧磨練,Skill refinement,門檻,Threshold,專有名詞,Specialized terms,角色招式,Character moves,線上對戰,Online battles,社群支援,Community support,實力教學,Skill teaching,遊戲環境,Game environment,排行榜,Leaderboards,菜鳥等級,Rookie level,社群能動性,Community dynamism,遊戲周邊,Gaming peripherals,遊戲開發組,Game development team,遊戲新聞,Gaming news,道場,Training grounds,孤單遊戲,Solitary gaming,design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,podcast]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item><item><title><![CDATA[#0 自媒體：透過展示靈魂實現當代社會化 - 社遊記 (Self-media: Showcasing the soul to achieve modern socialization - SGD)]]></title><description><![CDATA[Podcast: 討論自媒體 
By: SY 
  
// 
  
你是否曾因為大量的訊息資訊而無所適從？現代社會中，資訊大量湧入並慢慢地形塑了我們的個人喜好和價值判斷。這是《社遊記》第 0 集中探討的議題。我們發現，自媒體可以作為一個平台，讓個人或小型團體，透過網路或社交媒體進行創作、增加品牌知名度，還可以傳播專業的知識，建立人際關係，提供社群心理宣洩的出口。 
  
但近期，也可能在 AI 來臨、內容通膨的時代讓一切資訊變得不真實也沒有人類的溫度。與 Cyberpunk 2077 相比可能無法確定是遊戲世界比較科幻，還是現實世界。《社遊記》希望透過自媒體與世界對話，用真實的情感與想法分享見聞，並實踐當代的社會化。 
  
Have you ever felt overwhelmed by a massive amount of information and messages? In modern society, information inundates us and gradually shapes our personal preferences and values. This is the topic explored in Episode 0 of SGD. We discovered that self-media can serve as a platform for individuals or small groups to create content, increase brand awareness, spread professional knowledge, establish relationships, and provide an outlet for community and emotional release. However, in the era of AI and content inflation, all information may become unreal and lack human warmth. 
  
SGD hopes to engage in dialogue with the world through self-media, share experiences and thoughts with genuine emotions, and practice contemporary socialization. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></description><link>https://player.soundon.fm/p/3f51ed94-ee43-443d-8649-504dd97aa1fc/episodes/9ea914e2-7a5d-4faf-b20f-c81c0ebdf150</link><guid isPermaLink="false">9ea914e2-7a5d-4faf-b20f-c81c0ebdf150</guid><dc:creator><![CDATA[SY]]></dc:creator><pubDate>Thu, 11 May 2023 04:00:00 GMT</pubDate><enclosure url="https://rss.soundon.fm/rssf/3f51ed94-ee43-443d-8649-504dd97aa1fc/feedurl/9ea914e2-7a5d-4faf-b20f-c81c0ebdf150/rssFileVip.mp3?timestamp=1687885864072" length="1" type="audio/mpeg"/><content:encoded><![CDATA[<p><br />Podcast: 討論自媒體 
<br />By: SY 
<br />  
<br />// 
<br />  
<br />你是否曾因為大量的訊息資訊而無所適從？現代社會中，資訊大量湧入並慢慢地形塑了我們的個人喜好和價值判斷。這是《社遊記》第 0 集中探討的議題。我們發現，自媒體可以作為一個平台，讓個人或小型團體，透過網路或社交媒體進行創作、增加品牌知名度，還可以傳播專業的知識，建立人際關係，提供社群心理宣洩的出口。 
<br />  
<br />但近期，也可能在 AI 來臨、內容通膨的時代讓一切資訊變得不真實也沒有人類的溫度。與 Cyberpunk 2077 相比可能無法確定是遊戲世界比較科幻，還是現實世界。《社遊記》希望透過自媒體與世界對話，用真實的情感與想法分享見聞，並實踐當代的社會化。 
<br />  
<br />Have you ever felt overwhelmed by a massive amount of information and messages? In modern society, information inundates us and gradually shapes our personal preferences and values. This is the topic explored in Episode 0 of SGD. We discovered that self-media can serve as a platform for individuals or small groups to create content, increase brand awareness, spread professional knowledge, establish relationships, and provide an outlet for community and emotional release. However, in the era of AI and content inflation, all information may become unreal and lack human warmth. 
<br />  
<br />SGD hopes to engage in dialogue with the world through self-media, share experiences and thoughts with genuine emotions, and practice contemporary socialization. 
<br />  
<br />More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
<br />--<br />
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> </p>]]></content:encoded><soundon:id>9ea914e2-7a5d-4faf-b20f-c81c0ebdf150</soundon:id><soundon:createdAt>2023-05-10T05:41:33.116Z</soundon:createdAt><soundon:updatedAt>2023-06-27T17:11:04.072Z</soundon:updatedAt><soundon:exclusive>public</soundon:exclusive><itunes:summary><![CDATA[Podcast: 討論自媒體 
By: SY 
  
// 
  
你是否曾因為大量的訊息資訊而無所適從？現代社會中，資訊大量湧入並慢慢地形塑了我們的個人喜好和價值判斷。這是《社遊記》第 0 集中探討的議題。我們發現，自媒體可以作為一個平台，讓個人或小型團體，透過網路或社交媒體進行創作、增加品牌知名度，還可以傳播專業的知識，建立人際關係，提供社群心理宣洩的出口。 
  
但近期，也可能在 AI 來臨、內容通膨的時代讓一切資訊變得不真實也沒有人類的溫度。與 Cyberpunk 2077 相比可能無法確定是遊戲世界比較科幻，還是現實世界。《社遊記》希望透過自媒體與世界對話，用真實的情感與想法分享見聞，並實踐當代的社會化。 
  
Have you ever felt overwhelmed by a massive amount of information and messages? In modern society, information inundates us and gradually shapes our personal preferences and values. This is the topic explored in Episode 0 of SGD. We discovered that self-media can serve as a platform for individuals or small groups to create content, increase brand awareness, spread professional knowledge, establish relationships, and provide an outlet for community and emotional release. However, in the era of AI and content inflation, all information may become unreal and lack human warmth. 
  
SGD hopes to engage in dialogue with the world through self-media, share experiences and thoughts with genuine emotions, and practice contemporary socialization. 
  
More: <a href="https://linktr.ee/sgd_go">https://linktr.ee/sgd_go</a> 
--
Hosting provided by <a href="https://www.soundon.fm/">SoundOn</a> ]]></itunes:summary><itunes:author><![CDATA[SY]]></itunes:author><itunes:episodeType>Full</itunes:episodeType><itunes:explicit>no</itunes:explicit><itunes:duration>789</itunes:duration><itunes:subtitle><![CDATA[#0 自媒體：透過展示靈魂實現當代社會化 - 社遊記 (Self-media: Showcasing the soul to achieve modern socialization - SGD)]]></itunes:subtitle><itunes:season>1</itunes:season><itunes:keywords><![CDATA[自媒體,self-media,網路行銷,online marketing,品牌宣傳,brand promotion,知識分享,knowledge sharing,情感抒發,emotional expression,藝術策展,art curation,社交媒體,social media,個人創作,personal creation,商品推廣,product promotion,心理宣洩,psychological release,社群,community,大量資訊,massive information,人際關係,interpersonal relationship,聯繫,connection,交流,communication,社會化,socialization,cyberpunk,design,user,innovation,uxdesign,style,experience,learndesign,creative,designer,inspiration,ux,designnews,trending,設計,創新,體驗設計,風格,有趣,創意,靈感,新聞,體驗,趨勢,media,podcast,dalle2,aigenerated]]></itunes:keywords><itunes:image href="https://files.soundon.fm/1667401571395-c4ccbd4c-2778-4b3f-9a6e-e7ac0faab442.jpeg"/></item></channel></rss>